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90; + } + } +} diff --git a/Assets/Scripts/Bullets/RevolverBullet.cs.meta b/Assets/Scripts/Bullets/RevolverBullet.cs.meta new file mode 100644 index 0000000..f8714fb --- /dev/null +++ b/Assets/Scripts/Bullets/RevolverBullet.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 092887ba145f2ff45a6c255a06b0c2ff +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Gun.cs b/Assets/Scripts/Gun.cs new file mode 100644 index 0000000..cc8090c --- /dev/null +++ b/Assets/Scripts/Gun.cs @@ -0,0 +1,43 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + + +namespace Saltosion.OneWeapon { + public class Gun : MonoBehaviour { + + public Bullet Bullet; + + private bool IsHeld = false; + + void Start() { + + } + + void Update() { + + } + + void OnTriggerEnter2D(Collider2D collider) { + if (IsHeld) { + return; + } + Player Player = collider.GetComponent(); + if (Player != null) { + IsHeld = true; + Player.SetGun(this); + Destroy(GetComponent()); + } + } + + public void Shoot(Vector2 position, Vector2 direction, float rotation) { + if (Bullet == null) { + Debug.LogError("THERE IS NO BULLET"); + } else { + Bullet ShotBullet = Instantiate(Bullet, position, new Quaternion()); + ShotBullet.Direction = direction.normalized; + ShotBullet.InitialRotation = rotation; + } + } + } +} diff --git a/Assets/Scripts/Gun.cs.meta b/Assets/Scripts/Gun.cs.meta new file mode 100644 index 0000000..3e98403 --- /dev/null +++ b/Assets/Scripts/Gun.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c80190f5b43dadf47ae89f04f092d1ff +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs index 513ea81..ddc42df 100644 --- a/Assets/Scripts/Player.cs +++ b/Assets/Scripts/Player.cs @@ -9,6 +9,11 @@ namespace Saltosion.OneWeapon { public Transform Hand; public float MoveSpeed = 50f; + private Gun Gun; + + private Vector2 GunLocation = new Vector2(0.1f, -0.7f); + private Vector3 GunRotation = new Vector3(0, 0, -90); + void Start() { } @@ -19,21 +24,31 @@ namespace Saltosion.OneWeapon { Vector2 Direction = new Vector2(X, Y).normalized; - Body.velocity = Direction * MoveSpeed * Time.deltaTime; + Body.velocity = Direction * MoveSpeed; Vector3 MousePos = Input.mousePosition; Vector3 PointedPos = Camera.main.ScreenToWorldPoint(MousePos); - Vector2 LookDirection = PointedPos - Hand.position; + Vector2 LookDirection = (PointedPos - Hand.position).normalized; var Rot = Hand.localEulerAngles; Rot.z = Mathf.Atan2(LookDirection.y, LookDirection.x) * Mathf.Rad2Deg + 90; Hand.localEulerAngles = Rot; bool Shoot = Input.GetButtonDown("Shoot"); - if (Shoot) { - Debug.Log(LookDirection.normalized); + if (Shoot && Gun != null) { + Gun.Shoot(Gun.transform.position, LookDirection, Rot.z); } } + + public void SetGun(Gun gun) { + if (Gun != null) { + Destroy(Gun.gameObject); + } + Gun = gun; + Gun.transform.parent = Hand; + Gun.transform.localPosition = GunLocation; + Gun.transform.localEulerAngles = GunRotation; + } } } diff --git a/Raw Assets/RevolverBullet.xcf b/Raw Assets/RevolverBullet.xcf new file mode 100644 index 0000000..e31fce4 Binary files /dev/null and b/Raw Assets/RevolverBullet.xcf differ