From 2daf97a490037352a2bb4025f6ae3e93acc4e81f Mon Sep 17 00:00:00 2001 From: Teascade Date: Sun, 4 Aug 2019 02:45:55 +0300 Subject: [PATCH] Make bullets even greater, and make them explode --- Assets/Prefabs/RevolverBullet.prefab | 4857 +++++++++++++++++++++- Assets/Scripts/Bullets/RevolverBullet.cs | 25 +- 2 files changed, 4825 insertions(+), 57 deletions(-) diff --git a/Assets/Prefabs/RevolverBullet.prefab b/Assets/Prefabs/RevolverBullet.prefab index 0d12ad6..ac98d23 100644 --- a/Assets/Prefabs/RevolverBullet.prefab +++ b/Assets/Prefabs/RevolverBullet.prefab @@ -1,6 +1,6 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: ---- !u!1 &1498927858300563844 +--- !u!1 &416371493261094597 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -8,45 +8,45 @@ GameObject: m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - - component: {fileID: 2438434796844793584} - - component: {fileID: 4595570391660610945} - - component: {fileID: 2776854920392372681} + - component: {fileID: 12470849399218118} + - 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90; + + Explosion.Stop(); + } + + void Update() { + DeathTimer += Time.deltaTime; + if (DeathTimer > 20) { + Destroy(gameObject); + } } void OnTriggerEnter2D(Collider2D collider) { @@ -21,8 +36,14 @@ namespace Saltosion.OneWeapon.Bullets { // don't hit the player! return; } - Destroy(gameObject); - Debug.Log("Boom!"); + Destroy(Sprite); + Destroy(Body); + Destroy(GetComponent()); + Explosion.Play(); + Trail.Stop(); + DeathTimer = 19; + + // Do damage here, kill everyone } } }