From 4e38d31d53ee75009a3d259cd178d42da400cfb9 Mon Sep 17 00:00:00 2001 From: Jens Pitkanen Date: Fri, 16 Aug 2019 21:51:07 +0300 Subject: [PATCH] Make computers, plants and tables destructible --- Assets/Prefabs/Bodyparts/BigBodyPart-1.prefab | 2 +- Assets/Prefabs/Bodyparts/BigBodyPart-2.prefab | 2 +- Assets/Prefabs/Bodyparts/BigBodyPart-3.prefab | 2 +- .../Prefabs/Bodyparts/BigSteelPart-1.prefab | 4 +- .../Prefabs/Bodyparts/BigSteelPart-2.prefab | 4 +- .../Prefabs/Bodyparts/BigSteelPart-3.prefab | 4 +- .../Prefabs/Bodyparts/ComputerPart-1.prefab | 2 +- .../Prefabs/Bodyparts/ComputerPart-2.prefab | 2 +- .../Prefabs/Bodyparts/ComputerPart-3.prefab | 2 +- .../Prefabs/Bodyparts/ComputerPart-4.prefab | 2 +- .../Prefabs/Bodyparts/MediumBodyPart-1.prefab | 2 +- .../Prefabs/Bodyparts/MediumBodyPart-2.prefab | 2 +- .../Prefabs/Bodyparts/MediumBodyPart-3.prefab | 2 +- .../Bodyparts/MediumSteelPart-1.prefab | 4 +- .../Bodyparts/MediumSteelPart-2.prefab | 4 +- .../Bodyparts/MediumSteelPart-3.prefab | 4 +- .../Bodyparts/MediumSteelPart-4.prefab | 4 +- .../Prefabs/Bodyparts/SmallBodyPart-1.prefab | 2 +- .../Prefabs/Bodyparts/SmallBodyPart-2.prefab | 2 +- .../Prefabs/Bodyparts/SmallBodyPart-3.prefab | 2 +- .../Prefabs/Bodyparts/SmallBodyPart-4.prefab | 2 +- .../Prefabs/Bodyparts/WoodBodyPart-1.prefab | 2 +- .../Prefabs/Bodyparts/WoodBodyPart-2.prefab | 2 +- .../Prefabs/Bodyparts/WoodBodyPart-3.prefab | 2 +- .../Prefabs/Bodyparts/WoodBodyPart-4.prefab | 2 +- .../Destructible (Computer).prefab | 213 +++++ .../Destructible (Computer).prefab.meta | 7 + .../Destructibles/Destructible (Plant).prefab | 183 ++++ .../Destructible (Plant).prefab.meta | 7 + .../Destructible (Table Wide).prefab | 350 +++++++ .../Destructible (Table Wide).prefab.meta | 7 + .../Destructibles/Destructible (Table).prefab | 4 +- Assets/Scenes/MainScene.unity | 860 +++++++++++++----- 33 files changed, 1438 insertions(+), 257 deletions(-) create mode 100644 Assets/Prefabs/Destructibles/Destructible (Computer).prefab create mode 100644 Assets/Prefabs/Destructibles/Destructible (Computer).prefab.meta create mode 100644 Assets/Prefabs/Destructibles/Destructible (Plant).prefab create mode 100644 Assets/Prefabs/Destructibles/Destructible (Plant).prefab.meta create mode 100644 Assets/Prefabs/Destructibles/Destructible (Table Wide).prefab create mode 100644 Assets/Prefabs/Destructibles/Destructible (Table Wide).prefab.meta diff --git a/Assets/Prefabs/Bodyparts/BigBodyPart-1.prefab b/Assets/Prefabs/Bodyparts/BigBodyPart-1.prefab index 5612316..b5b5e8a 100644 --- a/Assets/Prefabs/Bodyparts/BigBodyPart-1.prefab +++ b/Assets/Prefabs/Bodyparts/BigBodyPart-1.prefab @@ -50,7 +50,7 @@ Rigidbody2D: m_AngularDrag: 12 m_GravityScale: 1 m_Material: {fileID: 0} - m_Interpolate: 0 + m_Interpolate: 1 m_SleepingMode: 1 m_CollisionDetection: 0 m_Constraints: 0 diff --git a/Assets/Prefabs/Bodyparts/BigBodyPart-2.prefab b/Assets/Prefabs/Bodyparts/BigBodyPart-2.prefab index c82b891..405d897 100644 --- a/Assets/Prefabs/Bodyparts/BigBodyPart-2.prefab +++ b/Assets/Prefabs/Bodyparts/BigBodyPart-2.prefab @@ -50,7 +50,7 @@ Rigidbody2D: m_AngularDrag: 12 m_GravityScale: 1 m_Material: {fileID: 0} - m_Interpolate: 0 + m_Interpolate: 1 m_SleepingMode: 1 m_CollisionDetection: 0 m_Constraints: 0 diff --git a/Assets/Prefabs/Bodyparts/BigBodyPart-3.prefab b/Assets/Prefabs/Bodyparts/BigBodyPart-3.prefab index b4484f0..5dc3987 100644 --- a/Assets/Prefabs/Bodyparts/BigBodyPart-3.prefab +++ b/Assets/Prefabs/Bodyparts/BigBodyPart-3.prefab @@ -131,7 +131,7 @@ Rigidbody2D: m_AngularDrag: 12 m_GravityScale: 1 m_Material: {fileID: 0} - m_Interpolate: 0 + m_Interpolate: 1 m_SleepingMode: 1 m_CollisionDetection: 0 m_Constraints: 0 diff --git a/Assets/Prefabs/Bodyparts/BigSteelPart-1.prefab b/Assets/Prefabs/Bodyparts/BigSteelPart-1.prefab index 6cf8698..36ede58 100644 --- a/Assets/Prefabs/Bodyparts/BigSteelPart-1.prefab +++ b/Assets/Prefabs/Bodyparts/BigSteelPart-1.prefab @@ -12,7 +12,7 @@ GameObject: - 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