diff --git a/Assets/Scripts/AI/Behaviours/Stomp.cs b/Assets/Scripts/AI/Behaviours/Stomp.cs index 8416a4d..31aa1fe 100644 --- a/Assets/Scripts/AI/Behaviours/Stomp.cs +++ b/Assets/Scripts/AI/Behaviours/Stomp.cs @@ -21,7 +21,8 @@ namespace Saltosion.OneWeapon.AI.Behaviours { public float LoweredStompCooldown; public float LoweredStompCooldownRadius; - public bool Stomping { get { return State == StompState.PreparingStomp || State == StompState.RecoveringFromStomp; } } + public bool PreparingStomp { get { return State == StompState.PreparingStomp; } } + public bool Stomping { get { return State == StompState.RecoveringFromStomp; } } public bool CoolingDown { get { return State == StompState.CoolingDown; } } private float CurrentCooldown; diff --git a/Assets/Scripts/Enemies/Stompy.cs b/Assets/Scripts/Enemies/Stompy.cs index 9f90104..48ace1d 100644 --- a/Assets/Scripts/Enemies/Stompy.cs +++ b/Assets/Scripts/Enemies/Stompy.cs @@ -45,8 +45,10 @@ namespace Saltosion.OneWeapon.Enemies { } /* TODO: Implement animations for Stompy - if (StompBehaviour.Stomping) { - Anim.Play("Attack"); + if (StompBehaviour.PreparingStomp) { + Anim.Play("Prepare"); + } else if (StompBehaviour.Stomping) { + Anim.Play("Stomp"); } else { Anim.Play("Walk"); }