From 9d039e87506ec94a2900f25a43477cbe9163c075 Mon Sep 17 00:00:00 2001 From: Teascade Date: Sun, 4 Aug 2019 21:29:45 +0300 Subject: [PATCH] Fix gameover, finetune fun values, remove debug --- Assets/Prefabs/Player.prefab | 2 +- Assets/Scripts/PlayerFun.cs | 3 +-- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/Assets/Prefabs/Player.prefab b/Assets/Prefabs/Player.prefab index 5c420bf..f7a86ad 100644 --- a/Assets/Prefabs/Player.prefab +++ b/Assets/Prefabs/Player.prefab @@ -494,7 +494,7 @@ MonoBehaviour: m_EditorClassIdentifier: Player: {fileID: 8489029732530782806} MaxFun: 100 - FunDegradeSpeed: 3 + FunDegradeSpeed: 4 StandingStillMultiplier: 1.5 WeaponFun: 20 EnemyExplosionFun: 6 diff --git a/Assets/Scripts/PlayerFun.cs b/Assets/Scripts/PlayerFun.cs index 268edb4..fbbb073 100644 --- a/Assets/Scripts/PlayerFun.cs +++ b/Assets/Scripts/PlayerFun.cs @@ -44,14 +44,13 @@ namespace Saltosion.OneWeapon { CurrentDamageBoost = Mathf.Floor((CurrentFun / 100) * 12) / 12; if (CurrentFun <= 0) { - SceneManager.LoadScene(2); + SceneManager.LoadScene(3); } } private void AddFun(float fun) { float NewFun = CurrentFun + fun; CurrentFun = Mathf.Min(MaxFun, NewFun); - Debug.Log("Added " + fun + " fun, " + CurrentFun); } public void ReceiveNewWeapon() {