From bdb0790629221cb3f4e1d2572cceebf14d75839d Mon Sep 17 00:00:00 2001 From: Jens Pitkanen Date: Wed, 7 Aug 2019 21:03:51 +0300 Subject: [PATCH] Big post jam reorganization --- Assets/Prefabs/Bullets.meta | 8 + Assets/Prefabs/{ => Bullets}/FunBullet.prefab | 10 +- .../{ => Bullets}/FunBullet.prefab.meta | 0 .../{ => Bullets}/RevolverBullet.prefab | 2 +- .../{ => Bullets}/RevolverBullet.prefab.meta | 0 Assets/Prefabs/Guns.meta | 8 + Assets/Prefabs/{ => Guns}/Revolver.prefab | 0 .../Prefabs/{ => Guns}/Revolver.prefab.meta | 0 Assets/Prefabs/Particles.meta | 8 + .../BloodParticle (Censored).prefab | 0 .../BloodParticle (Censored).prefab.meta | 0 .../{ => Particles}/BloodParticle.prefab | 0 .../{ => Particles}/BloodParticle.prefab.meta | 0 .../StructuralDamageParticle.prefab | 0 .../StructuralDamageParticle.prefab.meta | 0 Assets/Prefabs/Player.prefab | 2 +- Assets/Scenes/MainScene.unity | 44010 +++++++++++++++- Assets/Scripts/Effects.meta | 8 + Assets/Scripts/{ => Effects}/BloodLauncher.cs | 0 .../{ => Effects}/BloodLauncher.cs.meta | 0 Assets/Scripts/{ => Effects}/BloodParticle.cs | 0 .../{ => Effects}/BloodParticle.cs.meta | 0 Assets/Scripts/{ => Effects}/CameraFX.cs | 11 +- Assets/Scripts/{ => Effects}/CameraFX.cs.meta | 0 Assets/Scripts/{ => Effects}/Explodable.cs | 0 .../Scripts/{ => Effects}/Explodable.cs.meta | 0 Assets/Scripts/Enemies.meta | 8 + Assets/Scripts/{ => Enemies}/Enemy.cs | 0 Assets/Scripts/{ => Enemies}/Enemy.cs.meta | 0 Assets/Scripts/{ => Enemies}/EnemySpawner.cs | 0 .../{ => Enemies}/EnemySpawner.cs.meta | 0 .../Health.cs} | 7 +- .../Health.cs.meta} | 0 Assets/Scripts/{Menus.meta => GUI.meta} | 0 .../BackToMainMenuButton.cs} | 2 +- .../BackToMainMenuButton.cs.meta} | 0 Assets/Scripts/{Menus => GUI}/GoreToggler.cs | 0 .../{Menus => GUI}/GoreToggler.cs.meta | 0 Assets/Scripts/{ => GUI}/HUDController.cs | 0 .../Scripts/{ => GUI}/HUDController.cs.meta | 0 .../{Menus => GUI}/MainMenuController.cs | 0 .../{Menus => GUI}/MainMenuController.cs.meta | 0 Assets/Scripts/{Bullets.meta => Guns.meta} | 0 Assets/Scripts/{ => Guns}/Bullet.cs | 0 Assets/Scripts/{ => Guns}/Bullet.cs.meta | 0 Assets/Scripts/{ => Guns}/Gun.cs | 0 Assets/Scripts/{ => Guns}/Gun.cs.meta | 0 .../{Bullets => Guns}/RevolverBullet.cs | 2 +- .../{Bullets => Guns}/RevolverBullet.cs.meta | 0 Assets/Scripts/Player.meta | 8 + Assets/Scripts/{ => Player}/Player.cs | 0 Assets/Scripts/{ => Player}/Player.cs.meta | 0 Assets/Scripts/{ => Player}/PlayerFun.cs | 0 Assets/Scripts/{ => Player}/PlayerFun.cs.meta | 0 Assets/Scripts/{ => Player}/PunchingHand.cs | 2 +- .../Scripts/{ => Player}/PunchingHand.cs.meta | 0 Assets/Scripts/Util.meta | 8 + Assets/Scripts/Util/CameraHelper.cs | 13 + Assets/Scripts/Util/CameraHelper.cs.meta | 11 + Assets/Scripts/{ => Util}/Options.cs | 0 Assets/Scripts/{ => Util}/Options.cs.meta | 0 Assets/Scripts/{ => Util}/Util.cs | 0 Assets/Scripts/{ => Util}/Util.cs.meta | 0 ProjectSettings/UnityConnectSettings.asset | 2 +- 64 files changed, 43493 insertions(+), 637 deletions(-) create mode 100644 Assets/Prefabs/Bullets.meta rename Assets/Prefabs/{ => Bullets}/FunBullet.prefab (99%) rename Assets/Prefabs/{ => Bullets}/FunBullet.prefab.meta (100%) rename Assets/Prefabs/{ => Bullets}/RevolverBullet.prefab (99%) rename Assets/Prefabs/{ => Bullets}/RevolverBullet.prefab.meta (100%) create mode 100644 Assets/Prefabs/Guns.meta rename Assets/Prefabs/{ => Guns}/Revolver.prefab (100%) rename Assets/Prefabs/{ => Guns}/Revolver.prefab.meta (100%) create mode 100644 Assets/Prefabs/Particles.meta rename Assets/Prefabs/{ => Particles}/BloodParticle (Censored).prefab (100%) rename Assets/Prefabs/{ => Particles}/BloodParticle (Censored).prefab.meta (100%) rename Assets/Prefabs/{ => Particles}/BloodParticle.prefab (100%) rename Assets/Prefabs/{ => Particles}/BloodParticle.prefab.meta (100%) rename Assets/Prefabs/{ => Particles}/StructuralDamageParticle.prefab (100%) rename Assets/Prefabs/{ => Particles}/StructuralDamageParticle.prefab.meta (100%) create mode 100644 Assets/Scripts/Effects.meta rename Assets/Scripts/{ => Effects}/BloodLauncher.cs (100%) rename Assets/Scripts/{ => Effects}/BloodLauncher.cs.meta (100%) rename Assets/Scripts/{ => Effects}/BloodParticle.cs (100%) rename Assets/Scripts/{ => Effects}/BloodParticle.cs.meta (100%) rename Assets/Scripts/{ => Effects}/CameraFX.cs (80%) rename Assets/Scripts/{ => Effects}/CameraFX.cs.meta (100%) rename Assets/Scripts/{ => Effects}/Explodable.cs (100%) rename Assets/Scripts/{ => Effects}/Explodable.cs.meta (100%) create mode 100644 Assets/Scripts/Enemies.meta rename Assets/Scripts/{ => Enemies}/Enemy.cs (100%) rename Assets/Scripts/{ => Enemies}/Enemy.cs.meta (100%) rename Assets/Scripts/{ => Enemies}/EnemySpawner.cs (100%) rename Assets/Scripts/{ => Enemies}/EnemySpawner.cs.meta (100%) rename Assets/Scripts/{ExplodableHealth.cs => Enemies/Health.cs} (74%) rename Assets/Scripts/{ExplodableHealth.cs.meta => Enemies/Health.cs.meta} (100%) rename Assets/Scripts/{Menus.meta => GUI.meta} (100%) rename Assets/Scripts/{Menus/OptionsMenuController.cs => GUI/BackToMainMenuButton.cs} (83%) rename Assets/Scripts/{Menus/OptionsMenuController.cs.meta => GUI/BackToMainMenuButton.cs.meta} (100%) rename Assets/Scripts/{Menus => GUI}/GoreToggler.cs (100%) rename Assets/Scripts/{Menus => GUI}/GoreToggler.cs.meta (100%) rename Assets/Scripts/{ => GUI}/HUDController.cs (100%) rename Assets/Scripts/{ => GUI}/HUDController.cs.meta (100%) rename Assets/Scripts/{Menus => GUI}/MainMenuController.cs (100%) rename Assets/Scripts/{Menus => GUI}/MainMenuController.cs.meta (100%) rename Assets/Scripts/{Bullets.meta => Guns.meta} (100%) rename Assets/Scripts/{ => Guns}/Bullet.cs (100%) rename Assets/Scripts/{ => Guns}/Bullet.cs.meta (100%) rename Assets/Scripts/{ => Guns}/Gun.cs (100%) rename Assets/Scripts/{ => Guns}/Gun.cs.meta (100%) rename Assets/Scripts/{Bullets => Guns}/RevolverBullet.cs (96%) rename Assets/Scripts/{Bullets => Guns}/RevolverBullet.cs.meta (100%) create mode 100644 Assets/Scripts/Player.meta rename Assets/Scripts/{ => Player}/Player.cs (100%) rename Assets/Scripts/{ => Player}/Player.cs.meta (100%) rename Assets/Scripts/{ => Player}/PlayerFun.cs (100%) rename Assets/Scripts/{ => Player}/PlayerFun.cs.meta (100%) rename Assets/Scripts/{ => Player}/PunchingHand.cs (90%) rename Assets/Scripts/{ => Player}/PunchingHand.cs.meta (100%) create mode 100644 Assets/Scripts/Util.meta create mode 100644 Assets/Scripts/Util/CameraHelper.cs create mode 100644 Assets/Scripts/Util/CameraHelper.cs.meta rename Assets/Scripts/{ => Util}/Options.cs (100%) rename Assets/Scripts/{ => Util}/Options.cs.meta (100%) rename Assets/Scripts/{ => Util}/Util.cs (100%) rename Assets/Scripts/{ => Util}/Util.cs.meta (100%) diff --git a/Assets/Prefabs/Bullets.meta b/Assets/Prefabs/Bullets.meta new file mode 100644 index 0000000..c7d9dd9 --- /dev/null +++ b/Assets/Prefabs/Bullets.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a792e3b288afbe849adb9727e0de87a8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/FunBullet.prefab b/Assets/Prefabs/Bullets/FunBullet.prefab similarity index 99% rename from Assets/Prefabs/FunBullet.prefab rename to Assets/Prefabs/Bullets/FunBullet.prefab index 3f4c61a..e35e633 100644 --- a/Assets/Prefabs/FunBullet.prefab +++ b/Assets/Prefabs/Bullets/FunBullet.prefab @@ -4728,7 +4728,7 @@ ParticleSystemRenderer: m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 1811527703 - m_SortingLayer: 4 + m_SortingLayer: 5 m_SortingOrder: 0 m_RenderMode: 0 m_SortMode: 0 @@ -9481,7 +9481,7 @@ ParticleSystemRenderer: m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 1811527703 - m_SortingLayer: 4 + m_SortingLayer: 5 m_SortingOrder: 0 m_RenderMode: 0 m_SortMode: 0 @@ -9520,7 +9520,7 @@ GameObject: - component: {fileID: 4482402865533696887} - component: {fileID: 894503829911440170} m_Layer: 0 - m_Name: RevolverBullet + m_Name: FunBullet m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -9576,7 +9576,7 @@ Rigidbody2D: m_AngularDrag: 0 m_GravityScale: 0 m_Material: {fileID: 0} - m_Interpolate: 0 + m_Interpolate: 1 m_SleepingMode: 1 m_CollisionDetection: 0 m_Constraints: 4 @@ -9677,7 +9677,7 @@ SpriteRenderer: m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 1969288999 - m_SortingLayer: 5 + m_SortingLayer: 6 m_SortingOrder: 0 m_Sprite: {fileID: 21300000, guid: c52c475497269974b84c1ee730136ca6, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} diff --git a/Assets/Prefabs/FunBullet.prefab.meta b/Assets/Prefabs/Bullets/FunBullet.prefab.meta similarity index 100% rename from Assets/Prefabs/FunBullet.prefab.meta rename to Assets/Prefabs/Bullets/FunBullet.prefab.meta diff --git a/Assets/Prefabs/RevolverBullet.prefab b/Assets/Prefabs/Bullets/RevolverBullet.prefab similarity index 99% rename from Assets/Prefabs/RevolverBullet.prefab rename to Assets/Prefabs/Bullets/RevolverBullet.prefab index f458536..4846ce3 100644 --- a/Assets/Prefabs/RevolverBullet.prefab +++ b/Assets/Prefabs/Bullets/RevolverBullet.prefab @@ -9576,7 +9576,7 @@ Rigidbody2D: m_AngularDrag: 0 m_GravityScale: 0 m_Material: {fileID: 0} - m_Interpolate: 0 + m_Interpolate: 1 m_SleepingMode: 1 m_CollisionDetection: 0 m_Constraints: 4 diff --git a/Assets/Prefabs/RevolverBullet.prefab.meta b/Assets/Prefabs/Bullets/RevolverBullet.prefab.meta similarity index 100% rename from Assets/Prefabs/RevolverBullet.prefab.meta rename to Assets/Prefabs/Bullets/RevolverBullet.prefab.meta diff --git a/Assets/Prefabs/Guns.meta b/Assets/Prefabs/Guns.meta new file mode 100644 index 0000000..70d12a0 --- /dev/null +++ b/Assets/Prefabs/Guns.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 921bc2bd134ec144b9942b1dc64cece9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Revolver.prefab b/Assets/Prefabs/Guns/Revolver.prefab similarity index 100% rename from Assets/Prefabs/Revolver.prefab rename to Assets/Prefabs/Guns/Revolver.prefab diff --git a/Assets/Prefabs/Revolver.prefab.meta b/Assets/Prefabs/Guns/Revolver.prefab.meta similarity index 100% rename from Assets/Prefabs/Revolver.prefab.meta rename to Assets/Prefabs/Guns/Revolver.prefab.meta diff --git a/Assets/Prefabs/Particles.meta b/Assets/Prefabs/Particles.meta new file mode 100644 index 0000000..4804150 --- /dev/null +++ b/Assets/Prefabs/Particles.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: feffd226fd00e3b4bac0ea773e4cb603 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/BloodParticle (Censored).prefab b/Assets/Prefabs/Particles/BloodParticle (Censored).prefab similarity index 100% rename from Assets/Prefabs/BloodParticle (Censored).prefab rename to Assets/Prefabs/Particles/BloodParticle (Censored).prefab diff --git a/Assets/Prefabs/BloodParticle (Censored).prefab.meta b/Assets/Prefabs/Particles/BloodParticle (Censored).prefab.meta similarity index 100% rename from Assets/Prefabs/BloodParticle (Censored).prefab.meta rename to Assets/Prefabs/Particles/BloodParticle (Censored).prefab.meta diff --git a/Assets/Prefabs/BloodParticle.prefab b/Assets/Prefabs/Particles/BloodParticle.prefab similarity index 100% rename from Assets/Prefabs/BloodParticle.prefab rename to Assets/Prefabs/Particles/BloodParticle.prefab diff --git a/Assets/Prefabs/BloodParticle.prefab.meta b/Assets/Prefabs/Particles/BloodParticle.prefab.meta similarity index 100% rename from Assets/Prefabs/BloodParticle.prefab.meta rename to Assets/Prefabs/Particles/BloodParticle.prefab.meta diff --git a/Assets/Prefabs/StructuralDamageParticle.prefab b/Assets/Prefabs/Particles/StructuralDamageParticle.prefab similarity index 100% rename from Assets/Prefabs/StructuralDamageParticle.prefab rename to Assets/Prefabs/Particles/StructuralDamageParticle.prefab diff --git a/Assets/Prefabs/StructuralDamageParticle.prefab.meta b/Assets/Prefabs/Particles/StructuralDamageParticle.prefab.meta similarity index 100% rename from Assets/Prefabs/StructuralDamageParticle.prefab.meta rename to Assets/Prefabs/Particles/StructuralDamageParticle.prefab.meta diff --git a/Assets/Prefabs/Player.prefab b/Assets/Prefabs/Player.prefab index f7a86ad..4f196a8 100644 --- a/Assets/Prefabs/Player.prefab +++ b/Assets/Prefabs/Player.prefab @@ -432,7 +432,7 @@ Rigidbody2D: m_AngularDrag: 0 m_GravityScale: 0 m_Material: {fileID: 0} - m_Interpolate: 0 + m_Interpolate: 1 m_SleepingMode: 1 m_CollisionDetection: 0 m_Constraints: 4 diff --git a/Assets/Scenes/MainScene.unity b/Assets/Scenes/MainScene.unity index 599500d..d3153b2 100644 --- a/Assets/Scenes/MainScene.unity +++ b/Assets/Scenes/MainScene.unity @@ -120,6 +120,24 @@ NavMeshSettings: debug: m_Flags: 0 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a/Assets/Scripts/BloodParticle.cs b/Assets/Scripts/Effects/BloodParticle.cs similarity index 100% rename from Assets/Scripts/BloodParticle.cs rename to Assets/Scripts/Effects/BloodParticle.cs diff --git a/Assets/Scripts/BloodParticle.cs.meta b/Assets/Scripts/Effects/BloodParticle.cs.meta similarity index 100% rename from Assets/Scripts/BloodParticle.cs.meta rename to Assets/Scripts/Effects/BloodParticle.cs.meta diff --git a/Assets/Scripts/CameraFX.cs b/Assets/Scripts/Effects/CameraFX.cs similarity index 80% rename from Assets/Scripts/CameraFX.cs rename to Assets/Scripts/Effects/CameraFX.cs index 81bb9e8..0f0398d 100644 --- a/Assets/Scripts/CameraFX.cs +++ b/Assets/Scripts/Effects/CameraFX.cs @@ -3,12 +3,12 @@ using System.Collections.Generic; using UnityEngine; namespace Saltosion.OneWeapon { - [RequireComponent(typeof(Camera))] public class CameraFX : MonoBehaviour { public Transform Player; public Transform ShakeHandle; + public Transform CameraTransform; + public Camera Camera; - private Camera Camera; private Vector3 Offset; private float ScreenShakeTime = 0.0f; @@ -16,9 +16,8 @@ namespace Saltosion.OneWeapon { private float TimeStopCooldown = 0.0f; private void Start() { - Camera = GetComponent(); - Offset = transform.position; - transform.position = Player.position + Offset; + Offset = CameraTransform.position; + CameraTransform.position = Player.position + Offset; } private void Update() { @@ -30,7 +29,7 @@ namespace Saltosion.OneWeapon { } Vector2 TargetPosition = (Player.position * 2f + Camera.ScreenToWorldPoint(Input.mousePosition)) / 3.0f; - transform.position = Vector3.Lerp(transform.position, TargetPosition, 5f * Time.deltaTime / Time.timeScale) + Offset; + CameraTransform.position = Vector3.Lerp(CameraTransform.position, TargetPosition, 5f * Time.deltaTime / Time.timeScale) + Offset; if (ScreenShakeTime > 0) { ScreenShakeTime -= Time.deltaTime; diff --git a/Assets/Scripts/CameraFX.cs.meta b/Assets/Scripts/Effects/CameraFX.cs.meta similarity index 100% rename from Assets/Scripts/CameraFX.cs.meta rename to Assets/Scripts/Effects/CameraFX.cs.meta diff --git a/Assets/Scripts/Explodable.cs b/Assets/Scripts/Effects/Explodable.cs similarity index 100% rename from Assets/Scripts/Explodable.cs rename to Assets/Scripts/Effects/Explodable.cs diff --git a/Assets/Scripts/Explodable.cs.meta b/Assets/Scripts/Effects/Explodable.cs.meta similarity index 100% rename from Assets/Scripts/Explodable.cs.meta rename to Assets/Scripts/Effects/Explodable.cs.meta diff --git a/Assets/Scripts/Enemies.meta b/Assets/Scripts/Enemies.meta new file mode 100644 index 0000000..eb9770e --- /dev/null +++ b/Assets/Scripts/Enemies.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 703398c128b1caa48a7441a4d5455219 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Enemy.cs b/Assets/Scripts/Enemies/Enemy.cs similarity index 100% rename from Assets/Scripts/Enemy.cs rename to Assets/Scripts/Enemies/Enemy.cs diff --git a/Assets/Scripts/Enemy.cs.meta b/Assets/Scripts/Enemies/Enemy.cs.meta similarity index 100% rename from Assets/Scripts/Enemy.cs.meta rename to Assets/Scripts/Enemies/Enemy.cs.meta diff --git a/Assets/Scripts/EnemySpawner.cs b/Assets/Scripts/Enemies/EnemySpawner.cs similarity index 100% rename from Assets/Scripts/EnemySpawner.cs rename to Assets/Scripts/Enemies/EnemySpawner.cs diff --git a/Assets/Scripts/EnemySpawner.cs.meta b/Assets/Scripts/Enemies/EnemySpawner.cs.meta similarity index 100% rename from Assets/Scripts/EnemySpawner.cs.meta rename to Assets/Scripts/Enemies/EnemySpawner.cs.meta diff --git a/Assets/Scripts/ExplodableHealth.cs b/Assets/Scripts/Enemies/Health.cs similarity index 74% rename from Assets/Scripts/ExplodableHealth.cs rename to Assets/Scripts/Enemies/Health.cs index a0d60ad..27e1f03 100644 --- a/Assets/Scripts/ExplodableHealth.cs +++ b/Assets/Scripts/Enemies/Health.cs @@ -3,17 +3,13 @@ using System.Collections.Generic; using UnityEngine; namespace Saltosion.OneWeapon { - [RequireComponent(typeof(Explodable))] - public class ExplodableHealth : MonoBehaviour { + public class Health : MonoBehaviour { public float MaxHealth; public float CurrentHealth; - private Explodable Explodable; - private PlayerFun PlayerFun; private void Start() { - Explodable = GetComponent(); PlayerFun = GameObject.FindGameObjectWithTag("Player").GetComponent(); } @@ -22,7 +18,6 @@ namespace Saltosion.OneWeapon { MaxHealth -= amount * (1 + PlayerFun.CurrentDamageBoost); if (MaxHealth <= 0) { MaxHealth = 0; - Explodable.Explode(true); } } } diff --git a/Assets/Scripts/ExplodableHealth.cs.meta b/Assets/Scripts/Enemies/Health.cs.meta similarity index 100% rename from Assets/Scripts/ExplodableHealth.cs.meta rename to Assets/Scripts/Enemies/Health.cs.meta diff --git a/Assets/Scripts/Menus.meta b/Assets/Scripts/GUI.meta similarity index 100% rename from Assets/Scripts/Menus.meta rename to Assets/Scripts/GUI.meta diff --git a/Assets/Scripts/Menus/OptionsMenuController.cs b/Assets/Scripts/GUI/BackToMainMenuButton.cs similarity index 83% rename from Assets/Scripts/Menus/OptionsMenuController.cs rename to Assets/Scripts/GUI/BackToMainMenuButton.cs index 5548c18..508df71 100644 --- a/Assets/Scripts/Menus/OptionsMenuController.cs +++ b/Assets/Scripts/GUI/BackToMainMenuButton.cs @@ -4,7 +4,7 @@ using UnityEngine; using UnityEngine.SceneManagement; namespace Saltosion.OneWeapon.Menus { - public class OptionsMenuController : MonoBehaviour { + public class BackToMainMenuButton : MonoBehaviour { public int MainMenuScene; public void BackToMainMenu() { diff --git a/Assets/Scripts/Menus/OptionsMenuController.cs.meta b/Assets/Scripts/GUI/BackToMainMenuButton.cs.meta similarity index 100% rename from Assets/Scripts/Menus/OptionsMenuController.cs.meta rename to Assets/Scripts/GUI/BackToMainMenuButton.cs.meta diff --git a/Assets/Scripts/Menus/GoreToggler.cs b/Assets/Scripts/GUI/GoreToggler.cs similarity index 100% rename from Assets/Scripts/Menus/GoreToggler.cs rename to Assets/Scripts/GUI/GoreToggler.cs diff --git a/Assets/Scripts/Menus/GoreToggler.cs.meta b/Assets/Scripts/GUI/GoreToggler.cs.meta similarity index 100% rename from Assets/Scripts/Menus/GoreToggler.cs.meta rename to Assets/Scripts/GUI/GoreToggler.cs.meta diff --git a/Assets/Scripts/HUDController.cs b/Assets/Scripts/GUI/HUDController.cs similarity index 100% rename from Assets/Scripts/HUDController.cs rename to Assets/Scripts/GUI/HUDController.cs diff --git a/Assets/Scripts/HUDController.cs.meta b/Assets/Scripts/GUI/HUDController.cs.meta similarity index 100% rename from Assets/Scripts/HUDController.cs.meta rename to Assets/Scripts/GUI/HUDController.cs.meta diff --git a/Assets/Scripts/Menus/MainMenuController.cs b/Assets/Scripts/GUI/MainMenuController.cs similarity index 100% rename from Assets/Scripts/Menus/MainMenuController.cs rename to Assets/Scripts/GUI/MainMenuController.cs diff --git a/Assets/Scripts/Menus/MainMenuController.cs.meta b/Assets/Scripts/GUI/MainMenuController.cs.meta similarity index 100% rename from Assets/Scripts/Menus/MainMenuController.cs.meta rename to Assets/Scripts/GUI/MainMenuController.cs.meta diff --git a/Assets/Scripts/Bullets.meta b/Assets/Scripts/Guns.meta similarity index 100% rename from Assets/Scripts/Bullets.meta rename to Assets/Scripts/Guns.meta diff --git a/Assets/Scripts/Bullet.cs b/Assets/Scripts/Guns/Bullet.cs similarity index 100% rename from Assets/Scripts/Bullet.cs rename to Assets/Scripts/Guns/Bullet.cs diff --git a/Assets/Scripts/Bullet.cs.meta b/Assets/Scripts/Guns/Bullet.cs.meta similarity index 100% rename from Assets/Scripts/Bullet.cs.meta rename to Assets/Scripts/Guns/Bullet.cs.meta diff --git a/Assets/Scripts/Gun.cs b/Assets/Scripts/Guns/Gun.cs similarity index 100% rename from Assets/Scripts/Gun.cs rename to Assets/Scripts/Guns/Gun.cs diff --git a/Assets/Scripts/Gun.cs.meta b/Assets/Scripts/Guns/Gun.cs.meta similarity index 100% rename from Assets/Scripts/Gun.cs.meta rename to Assets/Scripts/Guns/Gun.cs.meta diff --git a/Assets/Scripts/Bullets/RevolverBullet.cs b/Assets/Scripts/Guns/RevolverBullet.cs similarity index 96% rename from Assets/Scripts/Bullets/RevolverBullet.cs rename to Assets/Scripts/Guns/RevolverBullet.cs index 9faedfe..a8f2117 100644 --- a/Assets/Scripts/Bullets/RevolverBullet.cs +++ b/Assets/Scripts/Guns/RevolverBullet.cs @@ -45,7 +45,7 @@ namespace Saltosion.OneWeapon.Bullets { // Do damage here, kill everyone Explodable Explodable = collider.GetComponent(); - ExplodableHealth Health = collider.GetComponent(); + Health Health = collider.GetComponent(); Vector2 Direction = (collider.transform.position - transform.position).normalized; if (Health != null) { Health.Damage(12f, -Direction); diff --git a/Assets/Scripts/Bullets/RevolverBullet.cs.meta b/Assets/Scripts/Guns/RevolverBullet.cs.meta similarity index 100% rename from Assets/Scripts/Bullets/RevolverBullet.cs.meta rename to Assets/Scripts/Guns/RevolverBullet.cs.meta diff --git a/Assets/Scripts/Player.meta b/Assets/Scripts/Player.meta new file mode 100644 index 0000000..2b56671 --- /dev/null +++ b/Assets/Scripts/Player.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: db97c458e7e12c549a3adb649d4a216c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player/Player.cs similarity index 100% rename from Assets/Scripts/Player.cs rename to Assets/Scripts/Player/Player.cs diff --git a/Assets/Scripts/Player.cs.meta b/Assets/Scripts/Player/Player.cs.meta similarity index 100% rename from Assets/Scripts/Player.cs.meta rename to Assets/Scripts/Player/Player.cs.meta diff --git a/Assets/Scripts/PlayerFun.cs b/Assets/Scripts/Player/PlayerFun.cs similarity index 100% rename from Assets/Scripts/PlayerFun.cs rename to Assets/Scripts/Player/PlayerFun.cs diff --git a/Assets/Scripts/PlayerFun.cs.meta b/Assets/Scripts/Player/PlayerFun.cs.meta similarity index 100% rename from Assets/Scripts/PlayerFun.cs.meta rename to Assets/Scripts/Player/PlayerFun.cs.meta diff --git a/Assets/Scripts/PunchingHand.cs b/Assets/Scripts/Player/PunchingHand.cs similarity index 90% rename from Assets/Scripts/PunchingHand.cs rename to Assets/Scripts/Player/PunchingHand.cs index b79b384..9dd6c7f 100644 --- a/Assets/Scripts/PunchingHand.cs +++ b/Assets/Scripts/Player/PunchingHand.cs @@ -16,7 +16,7 @@ namespace Saltosion.OneWeapon { Punching = false; Explodable Explodable = collider.GetComponent(); - ExplodableHealth Health = collider.GetComponent(); + Health Health = collider.GetComponent(); Vector2 Direction = (collider.transform.position - transform.position).normalized; if (Health != null) { Health.Damage(8f, -Direction); diff --git a/Assets/Scripts/PunchingHand.cs.meta b/Assets/Scripts/Player/PunchingHand.cs.meta similarity index 100% rename from Assets/Scripts/PunchingHand.cs.meta rename to Assets/Scripts/Player/PunchingHand.cs.meta diff --git a/Assets/Scripts/Util.meta b/Assets/Scripts/Util.meta new file mode 100644 index 0000000..7951603 --- /dev/null +++ b/Assets/Scripts/Util.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 018a3d1f7d59172409fca8ec15f1c654 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Util/CameraHelper.cs b/Assets/Scripts/Util/CameraHelper.cs new file mode 100644 index 0000000..06f51c7 --- /dev/null +++ b/Assets/Scripts/Util/CameraHelper.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Saltosion.OneWeapon { + public class CameraHelper : MonoBehaviour { + private void Start() { + } + + private void Update() { + } + } +} diff --git a/Assets/Scripts/Util/CameraHelper.cs.meta b/Assets/Scripts/Util/CameraHelper.cs.meta new file mode 100644 index 0000000..48dc5b4 --- /dev/null +++ b/Assets/Scripts/Util/CameraHelper.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5192955d4df7c5448a32cf7720b9ce66 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Options.cs b/Assets/Scripts/Util/Options.cs similarity index 100% rename from Assets/Scripts/Options.cs rename to Assets/Scripts/Util/Options.cs diff --git a/Assets/Scripts/Options.cs.meta b/Assets/Scripts/Util/Options.cs.meta similarity index 100% rename from Assets/Scripts/Options.cs.meta rename to Assets/Scripts/Util/Options.cs.meta diff --git a/Assets/Scripts/Util.cs b/Assets/Scripts/Util/Util.cs similarity index 100% rename from Assets/Scripts/Util.cs rename to Assets/Scripts/Util/Util.cs diff --git a/Assets/Scripts/Util.cs.meta b/Assets/Scripts/Util/Util.cs.meta similarity index 100% rename from Assets/Scripts/Util.cs.meta rename to Assets/Scripts/Util/Util.cs.meta diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset index fa0b146..c3ae9a0 100644 --- a/ProjectSettings/UnityConnectSettings.asset +++ b/ProjectSettings/UnityConnectSettings.asset @@ -4,7 +4,7 @@ UnityConnectSettings: m_ObjectHideFlags: 0 serializedVersion: 1 - m_Enabled: 0 + m_Enabled: 1 m_TestMode: 0 m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events m_EventUrl: https://cdp.cloud.unity3d.com/v1/events