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if (Explodable != null) { + ExplodableHealth Health = collider.GetComponent(); + Vector2 Direction = (collider.transform.position - transform.position).normalized; + if (Health != null) { + Health.Damage(1f, -Direction); + } else if (Explodable != null) { Explodable.Explode(true); } else if (collider.tag == "Environment") { BloodLauncher.DebrisExplode(transform.position, Body.velocity.normalized * 0.7f, 5, 30f, 360); } + if (collider.attachedRigidbody != null && collider.attachedRigidbody.bodyType == RigidbodyType2D.Dynamic) { + collider.attachedRigidbody.AddForce(Direction * 4f, ForceMode2D.Impulse); + } } } } diff --git a/Assets/Scripts/CameraFX.cs b/Assets/Scripts/CameraFX.cs index d94bb33..e89b974 100644 --- a/Assets/Scripts/CameraFX.cs +++ b/Assets/Scripts/CameraFX.cs @@ -8,9 +8,6 @@ namespace Saltosion.OneWeapon { public Transform Player; public Transform ShakeHandle; - public bool DebugShake = false; - public bool DebugSlowDown = false; - private Camera Camera; private Vector3 Offset; @@ -24,15 +21,6 @@ namespace Saltosion.OneWeapon { } private void Update() { - 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