using System.Collections; using System.Collections.Generic; using UnityEngine; using Saltosion.OneWeapon.Effects; namespace Saltosion.OneWeapon.Utils { public class BobbingRandomizer : MonoBehaviour { public float Variety = 0.05f; public AcceleratedMovement Movement; public Bobbing Bobbing; void Start() { float RandomOffset = Random.value * (Variety * 2) - Variety; if (Movement != null) { Movement.AnimationSpeedModifier = 1 + RandomOffset; } if (Bobbing != null) { Bobbing.BobbingLaunchSpeed = Bobbing.BobbingLaunchSpeed * (1 + RandomOffset); } } } }