using UnityEngine; using Saltosion.OneWeapon.Enemies; namespace Saltosion.OneWeapon.AI { public abstract class AIBehaviour : MonoBehaviour { [HideInInspector] public string CurrentStatus = ""; /* Returns whether or not Execute() should be called this frame */ public abstract bool CanBehave(); public abstract void Execute(); /* Calls Execute() if CanBehave() returns true, and then returns the resultof CanBehave() */ public bool TryExecute() { bool Result = CanBehave(); if (Result) { Execute(); } return Result; } } }