using UnityEngine; using Saltosion.OneWeapon.AI; namespace Saltosion.OneWeapon.AI { [RequireComponent(typeof(AI.Behaviours.Follow), typeof(AI.Triggers.EnemySighted))] public class EnemyFollower : MonoBehaviour { public AI.Behaviours.Follow Follow; public AI.Triggers.EnemySighted EnemySighted; private void Update() { if (EnemySighted.ClosestEnemy == null) { Follow.Target = null; } else { Follow.Target = EnemySighted.ClosestEnemy.transform; } } } }