using UnityEngine; using Saltosion.OneWeapon.AI; namespace Saltosion.OneWeapon.AI { [RequireComponent(typeof(AI.Behaviours.Follow), typeof(AI.Triggers.PlayerSighted))] public class PlayerFollower : MonoBehaviour { public AI.Behaviours.Follow Follow; public AI.Triggers.PlayerSighted PlayerSighted; private void Update() { if (PlayerSighted.Player == null) { Follow.Target = null; } else { Follow.Target = PlayerSighted.Player.transform; } } } }