using UnityEngine; using Saltosion.OneWeapon.Utils; using Saltosion.OneWeapon.Enemies; namespace Saltosion.OneWeapon.AI.Triggers { public class EnemySighted : Trigger { public float Radius; public Enemy ClosestEnemy { get; private set; } public override bool IsTriggered(Enemy subject) { ClosestEnemy = Util.GetClosestTo(transform, Radius); return ClosestEnemy != null; } } }