using UnityEngine; using Saltosion.OneWeapon.AI; namespace Saltosion.OneWeapon { [RequireComponent(typeof(Rigidbody2D))] public class Enemy : MonoBehaviour { public float MoveSpeed; public BehaviourNode BehaviourTree; private Rigidbody2D Body; private bool MovingToTarget = false; private Vector2 TargetPosition; private void Start() { Body = GetComponent(); } private void Update() { BehaviourTree.Execute(this); } private void FixedUpdate() { if (MovingToTarget) { Body.velocity = (TargetPosition - Body.position).normalized * MoveSpeed; } } public void StartMovingTo(Vector2 target) { TargetPosition = target; MovingToTarget = true; } public void StopMoving() { MovingToTarget = false; } } }