using System.Collections; using System.Collections.Generic; using UnityEngine; using Saltosion.OneWeapon.Utils; namespace Saltosion.OneWeapon.Effects { [ExecuteInEditMode] public class CustomLight : MonoBehaviour { [Range(0, 20)] public float LightSize = 10; [Range(0, 2)] public float LightIntensity = 1; public Color LightTint = new Color(1, 1, 1, 1); private LightUpdater Updater; void Start() { Updater = GameObject.FindGameObjectWithTag("LightUpdater").GetComponent(); Updater.RegisterLight(this); } void OnDestroy() { Updater.UnregisterLight(this); } } }