using UnityEngine; namespace Saltosion.OneWeapon.AI.Behaviours { public class Follow : AIBehaviour { public Transform Target; public float CloseEnoughRadius; public override bool CanBehave(Enemy subject) { return true; } public override bool Execute(Enemy subject) { if (Target != null) { Vector2 position = subject.transform.position; Vector2 targetPosition = Target.position; Vector2 delta = targetPosition - position; if (delta.magnitude > CloseEnoughRadius) { delta -= delta.normalized * CloseEnoughRadius; subject.StartMovingTo(position + delta); return true; } } subject.StopMoving(); return false; } } }