using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Saltosion.OneWeapon { public class PlayerFun : MonoBehaviour { public Player Player; public float MaxFun = 100; public float FunDegradeSpeed = 5; public float StandingStillMultiplier = 1.5f; public float WeaponFun = 20; public float EnemyExplosionFun = 2f; public float FurnitureExplosionFun = 1f; public float CurrentFun { private set; get; } public bool DebugAdd10Fun = false; public float CurrentDamageBoost { private set; get; } void Start() { CurrentFun = MaxFun; } void Update() { float Delta = FunDegradeSpeed * Time.deltaTime; if (!Player.IsMoving) { Delta *= StandingStillMultiplier; } float NewFun = CurrentFun - Delta; if (DebugAdd10Fun) { NewFun += 10; DebugAdd10Fun = false; } CurrentFun = Mathf.Clamp(NewFun, 0, MaxFun); CurrentDamageBoost = Mathf.Floor((CurrentFun / 100) * 12) / 12; } public void ReceiveNewWeapon() { float NewFun = CurrentFun + WeaponFun; CurrentFun = Mathf.Min(MaxFun, NewFun); } public void Explosion(bool isFurniture) { float NewFun = CurrentFun; if (isFurniture) { NewFun += FurnitureExplosionFun; } else { NewFun += EnemyExplosionFun; } CurrentFun = Mathf.Min(MaxFun, NewFun); } } }