using System.Collections; using System.Collections.Generic; using UnityEngine; using Saltosion.OneWeapon.Player; using Saltosion.OneWeapon.Effects; namespace Saltosion.OneWeapon.Enemies { [RequireComponent(typeof(Explodable))] public class Health : MonoBehaviour { public float MaxHealth; public float CurrentHealth; private PlayerFun PlayerFun; private Explodable Explodable; private void Start() { PlayerFun = GameObject.FindGameObjectWithTag("Player").GetComponent(); Explodable = GetComponent(); } public void Damage(float amount, Vector2 fromDirection, bool applyPlayerDamageBoost) { DebrisLauncher.Splatter(DebrisType.Blood, transform.position, -fromDirection, (int)(amount), 100f, 100); CurrentHealth -= amount * (1 + (applyPlayerDamageBoost ? PlayerFun.CurrentDamageBoost : 0.0f)); if (CurrentHealth <= 0) { Explodable.Explode(true); } } } }