using System.Collections; using System.Collections.Generic; using UnityEngine; using Saltosion.OneWeapon.Effects; using Saltosion.OneWeapon.Enemies; using Saltosion.OneWeapon.Environment; namespace Saltosion.OneWeapon.Guns { public class Bullet : MonoBehaviour { public Vector2 Direction; public float InitialRotation; public bool HasExploded = false; public void DoDamage(float Damage, float Intensity, Collider2D Collider, Vector2 Direction) { Explodable Explodable = Collider.GetComponent(); Health Health = Collider.GetComponent(); VendingMachine VendingMachine = Collider.GetComponent(); if (Health != null) { Health.Damage(Damage, -Direction, true); } else if (VendingMachine != null) { VendingMachine.ExpelGun(); } else if (Explodable != null) { Explodable.Explode(true); } else if (Collider.tag == "Environment") { DebrisLauncher.Splatter(DebrisType.Structural, transform.position, Direction, (int)(5 * Intensity), 30 * Intensity, 360); } if (Collider.attachedRigidbody != null && Collider.attachedRigidbody.bodyType == RigidbodyType2D.Dynamic) { Collider.attachedRigidbody.AddForce(Direction * 4 * Intensity, ForceMode2D.Impulse); } } } }