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diff --git a/Assets/Scripts/Networking/Clientside/Client.cs b/Assets/Scripts/Networking/Clientside/Client.cs
index 23781ef..9e0ba25 100644
--- a/Assets/Scripts/Networking/Clientside/Client.cs
+++ b/Assets/Scripts/Networking/Clientside/Client.cs
@@ -98,7 +98,7 @@ namespace Cyber.Networking.Clientside {
///
/// Weather the client is running or not
public static bool IsRunning() {
- return Singleton.Running;
+ return !(Singleton == null || !Singleton.Running);
}
///
diff --git a/Assets/Scripts/Util/TextTextureProperties.cs b/Assets/Scripts/Util/TextTextureProperties.cs
index c115525..0eb214d 100644
--- a/Assets/Scripts/Util/TextTextureProperties.cs
+++ b/Assets/Scripts/Util/TextTextureProperties.cs
@@ -16,7 +16,17 @@ namespace Cyber.Util {
public string Text;
///
- /// The background color.
+ /// The offset on the x-axis in pixels.
+ ///
+ public int OffsetX;
+
+ ///
+ /// The offset on the y-axis in pixels.
+ ///
+ public int OffsetY;
+
+ ///
+ /// The offset on the y-axis in pixels.
///
public Color Background;
@@ -44,8 +54,12 @@ namespace Cyber.Util {
/// Font size.
/// Width.
/// Height.
- public TextTextureProperties(string text, Color background = new Color(), int fontSize = 32, int width = 256, int height = 256) {
+ public TextTextureProperties(string text, int offsetX = 0,
+ int offsetY = 0, Color background = new Color(),
+ int fontSize = 32, int width = 256, int height = 256) {
Text = text;
+ OffsetX = offsetX;
+ OffsetY = offsetY;
Background = background;
FontSize = fontSize;
Width = width;
diff --git a/Assets/Scripts/Util/TextTextureRenderer.cs b/Assets/Scripts/Util/TextTextureRenderer.cs
index 9350c94..ddc37be 100644
--- a/Assets/Scripts/Util/TextTextureRenderer.cs
+++ b/Assets/Scripts/Util/TextTextureRenderer.cs
@@ -31,14 +31,17 @@ namespace Cyber.Util {
}
private Texture2D RenderText(TextTextureProperties text) {
+ float Scale = 1.0f / text.Width;
Text.text = text.Text.Replace("\\n", "\n");
Text.fontSize = text.FontSize;
- Text.characterSize = 0.5f * text.FontSize / text.Width;
+ Text.characterSize = text.FontSize * Scale * 0.5f;
RenderTexture TextTexture = RenderTexture.GetTemporary(text.Width, text.Height);
RenderTexture OldRT = Camera.targetTexture;
Camera.targetTexture = TextTexture;
Camera.backgroundColor = text.Background;
+ Camera.transform.localPosition = new Vector3(-text.OffsetX * Scale,
+ text.OffsetY * Scale);
Camera.Render();
Camera.targetTexture = OldRT;
@@ -71,7 +74,8 @@ namespace Cyber.Util {
}
private static string CreateHash(TextTextureProperties text) {
- return text.Text + "," + text.Width + "," + text.Height + "," +
+ return text.Text + "," + text.OffsetX + "," + text.OffsetY + "," +
+ text.Width + "," + text.Height + "," +
text.FontSize + "," + text.Background.r + "," +
text.Background.g + "," + text.Background.b;
}