From 2f1cb998eaecc82f9bc96b192e3c78deb014670a Mon Sep 17 00:00:00 2001 From: teascade Date: Thu, 18 May 2017 00:20:36 +0300 Subject: [PATCH] Add a Revolver model, related to #14 --- Assets/Models/Items.meta | 9 ++ Assets/Models/Items/Materials.meta | 9 ++ Assets/Models/Items/Materials/Metal.mat | 75 +++++++++++++++ Assets/Models/Items/Materials/Metal.mat.meta | 9 ++ Assets/Models/Items/Materials/Neon.mat | 75 +++++++++++++++ Assets/Models/Items/Materials/Neon.mat.meta | 9 ++ Assets/Models/Items/Materials/Wood.mat | 75 +++++++++++++++ Assets/Models/Items/Materials/Wood.mat.meta | 9 ++ Assets/Models/Items/Revolver.blend | 3 + Assets/Models/Items/Revolver.blend.meta | 98 ++++++++++++++++++++ 10 files changed, 371 insertions(+) create mode 100644 Assets/Models/Items.meta create mode 100644 Assets/Models/Items/Materials.meta create mode 100644 Assets/Models/Items/Materials/Metal.mat create mode 100644 Assets/Models/Items/Materials/Metal.mat.meta create mode 100644 Assets/Models/Items/Materials/Neon.mat create mode 100644 Assets/Models/Items/Materials/Neon.mat.meta create mode 100644 Assets/Models/Items/Materials/Wood.mat create mode 100644 Assets/Models/Items/Materials/Wood.mat.meta create mode 100644 Assets/Models/Items/Revolver.blend create mode 100644 Assets/Models/Items/Revolver.blend.meta diff --git a/Assets/Models/Items.meta b/Assets/Models/Items.meta new file mode 100644 index 0000000..d10d9a3 --- /dev/null +++ b/Assets/Models/Items.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f350e1e4593c28f409f938548859d702 +folderAsset: yes +timeCreated: 1495054746 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Models/Items/Materials.meta b/Assets/Models/Items/Materials.meta new file mode 100644 index 0000000..b1ff497 --- /dev/null +++ b/Assets/Models/Items/Materials.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 0fd17e3b771ed6045bfc83fb9e15f17a +folderAsset: yes +timeCreated: 1495054747 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Models/Items/Materials/Metal.mat b/Assets/Models/Items/Materials/Metal.mat new file mode 100644 index 0000000..34171bb --- /dev/null +++ b/Assets/Models/Items/Materials/Metal.mat @@ -0,0 +1,75 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: Metal + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 1 + m_Colors: + - _Color: {r: 0.2411, g: 0.2367, b: 0.26, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} diff --git a/Assets/Models/Items/Materials/Metal.mat.meta b/Assets/Models/Items/Materials/Metal.mat.meta new file mode 100644 index 0000000..b03ec47 --- /dev/null +++ b/Assets/Models/Items/Materials/Metal.mat.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d7eb6d68ec87f9842af7f1e1b4b5cdd0 +timeCreated: 1495054747 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Models/Items/Materials/Neon.mat b/Assets/Models/Items/Materials/Neon.mat new file mode 100644 index 0000000..f3e28ce --- /dev/null +++ b/Assets/Models/Items/Materials/Neon.mat @@ -0,0 +1,75 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: Neon + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: _EMISSION + m_LightmapFlags: 1 + m_EnableInstancingVariants: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 1 + m_Colors: + - _Color: {r: 0.9632353, g: 0, b: 0.9366635, a: 1} + - _EmissionColor: {r: 10, g: 10, b: 10, a: 1} diff --git a/Assets/Models/Items/Materials/Neon.mat.meta b/Assets/Models/Items/Materials/Neon.mat.meta new file mode 100644 index 0000000..89c0e37 --- /dev/null +++ b/Assets/Models/Items/Materials/Neon.mat.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c21fe0b9ebdc3c54b92f9504a816be02 +timeCreated: 1495054747 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Models/Items/Materials/Wood.mat b/Assets/Models/Items/Materials/Wood.mat new file mode 100644 index 0000000..cf18998 --- /dev/null +++ b/Assets/Models/Items/Materials/Wood.mat @@ -0,0 +1,75 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: Wood + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 1 + m_Colors: + - _Color: {r: 0.196, g: 0.0504, b: 0.0078, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} diff --git a/Assets/Models/Items/Materials/Wood.mat.meta b/Assets/Models/Items/Materials/Wood.mat.meta new file mode 100644 index 0000000..52e3ad5 --- /dev/null +++ b/Assets/Models/Items/Materials/Wood.mat.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 0e5403f39757d4243a701ef7f975e417 +timeCreated: 1495054747 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Models/Items/Revolver.blend b/Assets/Models/Items/Revolver.blend new file mode 100644 index 0000000..e79140f --- /dev/null +++ b/Assets/Models/Items/Revolver.blend @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:94be96d2f0b2f4f9494221683ef909568f2fbafba281a65d9543d163bf0f52fb +size 615344 diff --git a/Assets/Models/Items/Revolver.blend.meta b/Assets/Models/Items/Revolver.blend.meta new file mode 100644 index 0000000..8aa5c17 --- /dev/null +++ b/Assets/Models/Items/Revolver.blend.meta @@ -0,0 +1,98 @@ +fileFormatVersion: 2 +guid: 4bdb9c3cf6eb02a46813d71d2e3c87ad +timeCreated: 1495054747 +licenseType: Free +ModelImporter: + serializedVersion: 19 + fileIDToRecycleName: + 100000: Armature + 100002: Cylinder + 100004: Hammer + 100006: //RootNode + 100008: Revolver + 100010: Root + 100012: Trigger + 400000: Armature + 400002: Cylinder + 400004: Hammer + 400006: //RootNode + 400008: Revolver + 400010: Root + 400012: Trigger + 4300000: Revolver + 7400000: Default Take + 7400002: Idle + 7400004: Reload + 7400006: Shoot + 9500000: //RootNode + 13700000: Revolver + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 1 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + serializedVersion: 2 + human: [] + skeleton: [] + armTwist: 0.5 + foreArmTwist: 0.5 + upperLegTwist: 0.5 + legTwist: 0.5 + armStretch: 0.05 + legStretch: 0.05 + feetSpacing: 0 + rootMotionBoneName: + rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} + hasTranslationDoF: 0 + hasExtraRoot: 0 + skeletonHasParents: 1 + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 2 + humanoidOversampling: 1 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: