diff --git a/Assets/Scenes/TestMap.unity b/Assets/Scenes/TestMap.unity
index 1176640..3aec6a4 100644
--- a/Assets/Scenes/TestMap.unity
+++ b/Assets/Scenes/TestMap.unity
@@ -1605,7 +1605,7 @@ MonoBehaviour:
ID: 0
Mesh: {fileID: 1229079791}
BlinkLength: 1
- BlinkBrightness: 1.5
+ BlinkBrightness: 2.5
BlinkColor: {r: 1, g: 0.6, b: 0, a: 1}
--- !u!65 &1988211394
BoxCollider:
diff --git a/Assets/Scripts/Entities/SyncBases/BlinkyBox.cs b/Assets/Scripts/Entities/SyncBases/BlinkyBox.cs
index c0e983c..1de4a1b 100644
--- a/Assets/Scripts/Entities/SyncBases/BlinkyBox.cs
+++ b/Assets/Scripts/Entities/SyncBases/BlinkyBox.cs
@@ -6,8 +6,9 @@ using Cyber.Networking;
using Cyber.Console;
namespace Cyber.Entities.SyncBases {
+
///
- ///
+ /// Object that blinks when interacted with.
///
public class BlinkyBox : Interactable {
@@ -43,7 +44,7 @@ namespace Cyber.Entities.SyncBases {
}
///
- /// Deserializes this SyncBase for further use.
+ /// Update the blink time if the server has a newer blinktime
///
///
public override void Deserialize(NetworkReader reader) {
@@ -54,7 +55,7 @@ namespace Cyber.Entities.SyncBases {
}
///
- /// Serialize this SyncBase into a sync packet.
+ /// Write the blink time so others will sync if they have older blinks.
///
///
public override void Serialize(NetworkWriter writer) {
@@ -62,7 +63,7 @@ namespace Cyber.Entities.SyncBases {
}
///
- /// The blinky boxes handletype is
+ /// The blinky box doesn't need a hash and it should update every 5 ticks.
///
/// Sync Handletype containing sync information.
public override SyncHandletype GetSyncHandletype() {