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+ +public class Character : SyncBase { + public float MovementSpeed = 5.0f; + public CharacterController CharacterController; + + /// + /// Moves the character in the wanted direction. Should be called on the physics tick. (FixedUpdate) + /// + /// Movement direction. + public void Move(Vector3 Direction) { + CharacterController.Move(Direction.normalized * MovementSpeed * Time.fixedDeltaTime); + } +} diff --git a/Assets/Scripts/Character.cs.meta b/Assets/Scripts/Character.cs.meta new file mode 100644 index 0000000..32b9a48 --- /dev/null +++ b/Assets/Scripts/Character.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 93b3c1d817b2246bda7f93e02de2ea56 +timeCreated: 1494169028 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/EntityType.cs b/Assets/Scripts/EntityType.cs new file mode 100644 index 0000000..43722c6 --- /dev/null +++ b/Assets/Scripts/EntityType.cs @@ -0,0 +1,7 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public enum EntityType { + PC, NPC +} diff --git a/Assets/Scripts/EntityType.cs.meta 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+ m_TestMode: 0 + UnityAnalyticsSettings: + m_Enabled: 0 + m_InitializeOnStartup: 1 + m_TestMode: 0 + m_TestEventUrl: + m_TestConfigUrl: + UnityAdsSettings: + m_Enabled: 0 + m_InitializeOnStartup: 1 + m_TestMode: 0 + m_EnabledPlatforms: 4294967295 + m_IosGameId: + m_AndroidGameId: + PerformanceReportingSettings: + m_Enabled: 0 diff --git a/README.md b/README.md index 28b8b1e..37ffaa1 100644 --- a/README.md +++ b/README.md @@ -10,4 +10,10 @@ Design ------ See [game design document](GDD.md). +Unity Dependencies +------------------ +Before doing anything in Unity, install these into the /Assets/AssetStoreTools directory. Note that it's in the gitignore, so you need to create the directory yourself. +- [Post Processing Stack](https://www.assetstore.unity3d.com/en/#!/content/83912) + +--- [![CC-BY-NC-SA](https://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png)](https://creativecommons.org/licenses/by-nc-sa/4.0/) diff --git a/ROADMAP.md b/ROADMAP.md index a1a529c..767e2e1 100644 --- a/ROADMAP.md +++ b/ROADMAP.md @@ -42,8 +42,8 @@ Version 0.2.0 - Juniper Version 0.1.0 - Gigantic ------------------------ -- [ ] Spawning basic capsule characters. -- [ ] ...With movement capabilities. +- [x] Spawning basic capsule characters. +- [x] ...With movement capabilities. - [ ] Client-server connectivity, players can see each other moving around. - [ ] 1. Client-server connectivity: the clients can connect to the server and send some messages back and forth. - [ ] 2. Players can see eachothers capsule-characters and send commands to move them around.