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diff --git a/Assets/Scenes/TestMap.unity.meta b/Assets/Scenes/TestMap.unity.meta
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diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta
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index 0000000..8fb738e
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diff --git a/Assets/Scripts/Character.cs b/Assets/Scripts/Character.cs
new file mode 100644
index 0000000..0010cad
--- /dev/null
+++ b/Assets/Scripts/Character.cs
@@ -0,0 +1,16 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Character : SyncBase {
+ public float MovementSpeed = 5.0f;
+ public CharacterController CharacterController;
+
+ ///
+ /// Moves the character in the wanted direction. Should be called on the physics tick. (FixedUpdate)
+ ///
+ /// Movement direction.
+ public void Move(Vector3 Direction) {
+ CharacterController.Move(Direction.normalized * MovementSpeed * Time.fixedDeltaTime);
+ }
+}
diff --git a/Assets/Scripts/Character.cs.meta b/Assets/Scripts/Character.cs.meta
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index 0000000..32b9a48
--- /dev/null
+++ b/Assets/Scripts/Character.cs.meta
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diff --git a/Assets/Scripts/EntityType.cs b/Assets/Scripts/EntityType.cs
new file mode 100644
index 0000000..43722c6
--- /dev/null
+++ b/Assets/Scripts/EntityType.cs
@@ -0,0 +1,7 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public enum EntityType {
+ PC, NPC
+}
diff --git a/Assets/Scripts/EntityType.cs.meta b/Assets/Scripts/EntityType.cs.meta
new file mode 100644
index 0000000..f4cf746
--- /dev/null
+++ b/Assets/Scripts/EntityType.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
new file mode 100644
index 0000000..466fb08
--- /dev/null
+++ b/Assets/Scripts/PlayerController.cs
@@ -0,0 +1,13 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerController : MonoBehaviour {
+ public Character Character;
+
+ void FixedUpdate() {
+ Vector3 Move = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
+ Move = transform.TransformDirection(Move);
+ Character.Move(Move);
+ }
+}
diff --git a/Assets/Scripts/PlayerController.cs.meta b/Assets/Scripts/PlayerController.cs.meta
new file mode 100644
index 0000000..2c566b9
--- /dev/null
+++ b/Assets/Scripts/PlayerController.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/Assets/Scripts/Spawner.cs b/Assets/Scripts/Spawner.cs
new file mode 100644
index 0000000..7705be6
--- /dev/null
+++ b/Assets/Scripts/Spawner.cs
@@ -0,0 +1,52 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Spawner : MonoBehaviour {
+ public GameObject PCEntityPrefab;
+ public GameObject NPCEntityPrefab;
+
+ private int LastID = 0;
+ private Dictionary SpawnedEntities = new Dictionary();
+
+ ///
+ /// Spawns an entity and returns that entity.
+ ///
+ /// Type.
+ /// Position.
+ public GameObject Spawn(EntityType type, Vector3 position) {
+ GameObject Spawned = null;
+ switch (type) {
+ case EntityType.PC:
+ Spawned = Instantiate(PCEntityPrefab, position, new Quaternion(), transform);
+ break;
+ case EntityType.NPC:
+ Spawned = Instantiate(NPCEntityPrefab, position, new Quaternion(), transform);
+ break;
+ }
+ if (Spawned != null) {
+ int ID = CreateID();
+ Spawned.GetComponent().ID = ID;
+ SpawnedEntities[ID] = Spawned;
+ }
+ return Spawned;
+ }
+
+ public GameObject Get(int id) {
+ return SpawnedEntities[id];
+ }
+
+ private void Start() {
+ Spawn(EntityType.PC, new Vector3());
+ }
+
+ private void Update() {
+ if (Input.GetButtonDown("Jump")) {
+ Spawn(EntityType.NPC, new Vector3(Random.Range(-1f, 1f), 0, Random.Range(-2f, 2f)));
+ }
+ }
+
+ private int CreateID() {
+ return LastID++;
+ }
+}
diff --git a/Assets/Scripts/Spawner.cs.meta b/Assets/Scripts/Spawner.cs.meta
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index 0000000..cd2b0d7
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diff --git a/Assets/Scripts/SyncBase.cs b/Assets/Scripts/SyncBase.cs
new file mode 100644
index 0000000..2abf65c
--- /dev/null
+++ b/Assets/Scripts/SyncBase.cs
@@ -0,0 +1,7 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class SyncBase : MonoBehaviour {
+ public int ID;
+}
diff --git a/Assets/Scripts/SyncBase.cs.meta b/Assets/Scripts/SyncBase.cs.meta
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index 0000000..54a51c0
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+++ b/ProjectSettings/AudioManager.asset
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diff --git a/README.md b/README.md
index 28b8b1e..37ffaa1 100644
--- a/README.md
+++ b/README.md
@@ -10,4 +10,10 @@ Design
------
See [game design document](GDD.md).
+Unity Dependencies
+------------------
+Before doing anything in Unity, install these into the /Assets/AssetStoreTools directory. Note that it's in the gitignore, so you need to create the directory yourself.
+- [Post Processing Stack](https://www.assetstore.unity3d.com/en/#!/content/83912)
+
+---
[![CC-BY-NC-SA](https://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png)](https://creativecommons.org/licenses/by-nc-sa/4.0/)
diff --git a/ROADMAP.md b/ROADMAP.md
index a1a529c..767e2e1 100644
--- a/ROADMAP.md
+++ b/ROADMAP.md
@@ -42,8 +42,8 @@ Version 0.2.0 - Juniper
Version 0.1.0 - Gigantic
------------------------
-- [ ] Spawning basic capsule characters.
-- [ ] ...With movement capabilities.
+- [x] Spawning basic capsule characters.
+- [x] ...With movement capabilities.
- [ ] Client-server connectivity, players can see each other moving around.
- [ ] 1. Client-server connectivity: the clients can connect to the server and send some messages back and forth.
- [ ] 2. Players can see eachothers capsule-characters and send commands to move them around.