diff --git a/Assets/Scripts/Networking/NetworkEstablisher.cs b/Assets/Scripts/Networking/NetworkEstablisher.cs
index 2b4dddc..bc39ebb 100644
--- a/Assets/Scripts/Networking/NetworkEstablisher.cs
+++ b/Assets/Scripts/Networking/NetworkEstablisher.cs
@@ -4,10 +4,10 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
-/**
- * This class is used pretty much anywhere in order to make the "first step" of networking.
- * It adds the proper components to World Root and tells them to start.
- * */
+///
+/// This class is used pretty much anywhere in order to make the "first step" of networking.
+/// It adds the proper components to World Root and tells them to start.
+///
public class NetworkEstablisher : MonoBehaviour {
///
diff --git a/Assets/Scripts/Networking/Server.cs b/Assets/Scripts/Networking/Server.cs
index 6e2de6b..cf3d7a5 100644
--- a/Assets/Scripts/Networking/Server.cs
+++ b/Assets/Scripts/Networking/Server.cs
@@ -3,6 +3,9 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
+///
+/// Server-class used to host a server and communicate to clients.
+///
public class Server : MonoBehaviour {
private static Server Singleton;