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index ecf2b17..01dcc90 100644
--- a/Assets/Models/Materials/Hologram Item.mat
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--- /dev/null
+++ b/Assets/Prefabs/Revolver.prefab.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: fed35f862b6524339a68bb9dc36f6acb
+timeCreated: 1495362564
+licenseType: Free
+NativeFormatImporter:
+ mainObjectFileID: 100100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Prefabs/Street Lamp.prefab b/Assets/Prefabs/Street Lamp.prefab
index 546233d..1f7082c 100644
--- a/Assets/Prefabs/Street Lamp.prefab
+++ b/Assets/Prefabs/Street Lamp.prefab
@@ -245,7 +245,7 @@ Light:
serializedVersion: 8
m_Type: 2
m_Color: {r: 1, g: 1, b: 1, a: 1}
- m_Intensity: 1.3
+ m_Intensity: 0.8
m_Range: 13
m_SpotAngle: 30
m_CookieSize: 10
diff --git a/Assets/Scenes/FrontendDevMap.unity b/Assets/Scenes/FrontendDevMap.unity
index 19f43f4..4b580a4 100644
--- a/Assets/Scenes/FrontendDevMap.unity
+++ b/Assets/Scenes/FrontendDevMap.unity
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- - {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
+ Prefabs: []
--- !u!1 &310461191
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m_Father: {fileID: 19192150}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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+ m_ParentPrefab: {fileID: 100100000, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
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GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/Scenes/TestMap.unity b/Assets/Scenes/TestMap.unity
index 677c2ba..968d579 100644
--- a/Assets/Scenes/TestMap.unity
+++ b/Assets/Scenes/TestMap.unity
@@ -17,7 +17,7 @@ RenderSettings:
m_Fog: 1
m_FogColor: {r: 0, g: 0, b: 0, a: 1}
m_FogMode: 3
- m_FogDensity: 0.01
+ m_FogDensity: 0.02
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
@@ -37,7 +37,7 @@ RenderSettings:
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
- m_Sun: {fileID: 0}
+ m_Sun: {fileID: 1810916632}
m_IndirectSpecularColor: {r: 0.010379571, g: 0.0037877169, b: 0.0007244428, a: 1}
--- !u!157 &3
LightmapSettings:
@@ -354,6 +354,8 @@ Transform:
m_Children:
- {fileID: 769207969}
- {fileID: 1810916633}
+ - {fileID: 458076501}
+ - {fileID: 2039610603}
- {fileID: 949094013}
- {fileID: 824127003}
m_Father: {fileID: 0}
@@ -910,7 +912,7 @@ GameObject:
- component: {fileID: 274219296}
- component: {fileID: 274219297}
m_Layer: 0
- m_Name: MeshDB
+ m_Name: PrefabDB
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -940,9 +942,10 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 928708f1fbd954c6e9e015942b8ddb92, type: 3}
m_Name:
m_EditorClassIdentifier:
- Meshes:
- - {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
- - {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
+ Prefabs:
+ - {fileID: 1234348911399036, guid: e95d72dd366d446c7a31d2fbb90b5c12, type: 2}
+ - {fileID: 1723129093729032, guid: 6992caf23fc7342a88450abc87761579, type: 2}
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--- !u!114 &310461193 stripped
MonoBehaviour:
m_PrefabParentObject: {fileID: 114930047805146446, guid: 03523048e15d74908b251a069e8163fa,
@@ -1714,6 +1717,71 @@ Transform:
m_Father: {fileID: 1042143220}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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+ m_PrefabInternal: {fileID: 0}
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+ m_Component:
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+ m_Name: Ambient Light
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
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+ m_GameObject: {fileID: 458076499}
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+ m_BounceIntensity: 1
+ m_ColorTemperature: 6570
+ m_UseColorTemperature: 0
+ m_ShadowRadius: 0
+ m_ShadowAngle: 0
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+ m_GameObject: {fileID: 458076499}
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+ m_LocalPosition: {x: 0, y: 2, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
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+ m_Father: {fileID: 19192150}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!1 &483169919
GameObject:
m_ObjectHideFlags: 0
@@ -3621,7 +3689,7 @@ Transform:
m_Children:
- {fileID: 1854896671}
m_Father: {fileID: 19192150}
- m_RootOrder: 3
+ m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &824127004
MeshRenderer:
@@ -4483,7 +4551,7 @@ Transform:
- {fileID: 1596443182}
- {fileID: 2132855673}
m_Father: {fileID: 19192150}
- m_RootOrder: 2
+ m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &961663886
GameObject:
@@ -5837,7 +5905,7 @@ Transform:
m_GameObject: {fileID: 1444061381}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -0.001, z: 0}
- m_LocalScale: {x: 4, y: 1, z: 3.08}
+ m_LocalScale: {x: 20, y: 1, z: 20}
m_Children: []
m_Father: {fileID: 949094013}
m_RootOrder: 0
@@ -8520,6 +8588,71 @@ MeshFilter:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2032081181}
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
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+ serializedVersion: 5
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+ m_Name: Ambient Light
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
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+ m_SpotAngle: 30
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+ m_BounceIntensity: 1
+ m_ColorTemperature: 6570
+ m_UseColorTemperature: 0
+ m_ShadowRadius: 0
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diff --git a/Assets/Scripts/Controls/EquipmentInterface.cs b/Assets/Scripts/Controls/EquipmentInterface.cs
index 5ecd552..8be69dd 100644
--- a/Assets/Scripts/Controls/EquipmentInterface.cs
+++ b/Assets/Scripts/Controls/EquipmentInterface.cs
@@ -26,7 +26,7 @@ namespace Cyber.Controls {
///
/// The in-world slot of the item.
///
- public MeshFilter Mesh;
+ public Transform Transform;
}
///
@@ -34,35 +34,34 @@ namespace Cyber.Controls {
///
public Inventory Inventory;
- ///
- /// How many times per second the visual equipment should be updated.
- ///
- public float UpdateFrequency = 1f;
-
///
/// The slots where the equipped items go.
///
public EquipmentMesh[] Slots;
- private float LastUpdateTime = 0;
+ private Dictionary LastEquips = new Dictionary();
private void Update() {
- if (Time.time - LastUpdateTime >= 1f / UpdateFrequency) {
- Dictionary Equips = Inventory.Drive.GetEquippedItems();
- // Empty all slots
- for (int i = 0; i < Slots.Length; i++) {
- Slots[i].Mesh.mesh = null;
- }
- // Equip all slots
- foreach (EquipSlot Slot in Equips.Keys) {
- for (int i = 0; i < Slots.Length; i++) {
- if (Slots[i].Slot == Slot) {
- Slots[i].Mesh.mesh = MeshDB.GetMesh(Equips[Slots[i].Slot].ModelID);
- break;
- }
+ Dictionary Equips = Inventory.Drive.GetEquippedItems();
+ for (int i = 0; i < Slots.Length; i++) {
+ bool Equipped = Equips.ContainsKey(Slots[i].Slot);
+ bool LastEquipped = LastEquips.ContainsKey(Slots[i].Slot);
+ // Check if this slot needs to be changed
+ if (Equipped != LastEquipped || (Equipped && Equips[Slots[i].Slot] != LastEquips[Slots[i].Slot])) {
+ // Clear slot
+ for (int j = 0; j < Slots[i].Transform.childCount; j++) {
+ Destroy(Slots[i].Transform.GetChild(j).gameObject);
+ }
+ if (!Equipped) {
+ // Nothing is equipped
+ LastEquips.Remove(Slots[i].Slot);
+ } else {
+ // Something is equipped
+ Item Item = Equips[Slots[i].Slot];
+ PrefabDB.Create(Item.ModelID, Slots[i].Transform);
+ LastEquips[Slots[i].Slot] = Item;
}
}
- LastUpdateTime = Time.time;
}
}
}
diff --git a/Assets/Scripts/Controls/InventoryInterface.cs b/Assets/Scripts/Controls/InventoryInterface.cs
index 292650a..9b71189 100644
--- a/Assets/Scripts/Controls/InventoryInterface.cs
+++ b/Assets/Scripts/Controls/InventoryInterface.cs
@@ -42,9 +42,9 @@ namespace Cyber.Controls {
public TextTextureApplier ItemDescriptionText;
///
- /// The item preview mesh.
+ /// The item preview parent.
///
- public MeshFilter ItemPreviewMesh;
+ public Transform ItemPreview;
///
/// The item preview spinner.
@@ -92,11 +92,22 @@ namespace Cyber.Controls {
///
public Vector2 ItemGridDimensions;
+ ///
+ /// The material of the items in the item grid.
+ ///
+ public Material ItemGridHologramMaterial;
+
+ ///
+ /// The material of the item in the item preview.
+ ///
+ public Material ItemPreviewHologramMaterial;
+
private bool InventoryOpen = false;
private float PreviewVisibility = 0f;
+ private int PreviewModelID = -1;
private List ItemGridCells;
- private List ItemGridCellMeshes;
+ private Dictionary ItemGridContainedItems = new Dictionary();
private int ItemGridSelectedIndex;
private Transform GrabbedItem;
private int GrabbedItemIndex = -1;
@@ -117,11 +128,9 @@ namespace Cyber.Controls {
private void Start() {
int ItemGridSize = (int) ItemGridDimensions.x * (int) ItemGridDimensions.y;
ItemGridCells = new List(ItemGridSize);
- ItemGridCellMeshes = new List(ItemGridSize);
for (int i = 0; i < ItemGridSize; i++) {
Transform Cell = ItemGridParent.GetChild(i).transform;
ItemGridCells.Add(Cell);
- ItemGridCellMeshes.Add(Cell.GetComponentInChildren());
}
IconInventoryColor = IconInventory.material.GetColor("_EmissionColor");
@@ -178,23 +187,32 @@ namespace Cyber.Controls {
}
} else {
// Something is grabbed, make things react to this
+ ItemGridSelectedIndex = CurrentIndex;
if (Input.GetButtonUp("Activate")) {
// Grab was released, drop item here
- // Lerp things
- ItemGridCellMeshes[GrabbedItemIndex].transform.position = ItemGridCells[CurrentIndex].position;
- Lerper.LerpTransformPosition(ItemGridCellMeshes[GrabbedItemIndex].transform, new Vector3(), 10f);
- Lerper.LerpTransformPosition(ItemGridCellMeshes[CurrentIndex].transform, new Vector3(), 10f);
+ if (GrabbedItemIndex == CurrentIndex) {
+ // The item was dropped in place, reset the position
+ if (ItemGridCells[GrabbedItemIndex].childCount > 0) {
+ ItemGridCells[GrabbedItemIndex].GetChild(0).localPosition = new Vector3();
+ }
+ } else {
+ // Lerp things (if the models are set)
+ Vector3 ReturnToPos = ItemGridCells[GrabbedItemIndex].position;
+ ItemGridCells[GrabbedItemIndex].position = ItemGridCells[CurrentIndex].position;
+ Lerper.LerpTransformPosition(ItemGridCells[GrabbedItemIndex], ReturnToPos, 20f);
- // Switch items
- Inventory.Drive.SwitchSlots(GrabbedItemIndex, CurrentIndex);
- Client.Send(PktType.InventoryAction, Inventory.ActionHandler.BuildSlotSwitch(GrabbedItemIndex, CurrentIndex));
+ // Switch items
+ Inventory.Drive.SwitchSlots(GrabbedItemIndex, CurrentIndex);
+ Client.Send(PktType.InventoryAction, Inventory.ActionHandler.BuildSlotSwitch(GrabbedItemIndex, CurrentIndex));
+ }
// Reset grabbing
GrabbedItem = null;
GrabbedItemIndex = -1;
- ItemGridSelectedIndex = CurrentIndex;
} else {
- ItemGridCellMeshes[GrabbedItemIndex].transform.position = LookedAt.point;
+ if (ItemGridCells[GrabbedItemIndex].childCount > 0) {
+ ItemGridCells[GrabbedItemIndex].GetChild(0).position = LookedAt.point;
+ }
}
}
} else if (Mesh != null) {
@@ -248,25 +266,38 @@ namespace Cyber.Controls {
// Find the item and mesh
int i = x + y * (int) ItemGridDimensions.x;
Item Item = Inventory.Drive.GetItemAt(x + y * (int) ItemGridDimensions.x);
- Mesh Mesh = null;
- if (Item != null) {
- Mesh = MeshDB.GetMesh(Item.ModelID);
+ if (Item != null && (!ItemGridContainedItems.ContainsKey(i) || ItemGridContainedItems[i] != Item)) {
+ // Clear cell
+ for (int j = 0; j < ItemGridCells[i].childCount; j++) {
+ DestroyImmediate(ItemGridCells[i].GetChild(j).gameObject);
+ }
+
+ // Add new item
+ GameObject ItemObject = PrefabDB.Create(Item.ModelID, ItemGridCells[i]);
+ MeshUtil.SetMaterial(ItemObject, ItemGridHologramMaterial);
+ ItemGridContainedItems[i] = Item;
+ } else if (Item == null && ItemGridContainedItems.ContainsKey(i)) {
+ for (int j = 0; j < ItemGridCells[i].childCount; j++) {
+ Destroy(ItemGridCells[i].GetChild(j).gameObject);
+ }
+ ItemGridContainedItems.Remove(i);
}
- ItemGridCellMeshes[i].mesh = Mesh;
// Set the base scale and spin status
- float Scale = 0.08f;
+ float Scale = 0.13f;
bool Spinning = false;
if (focused == i || ItemGridSelectedIndex == i) {
// Item is selected or hovered, animate
- Scale = 0.1f;
+ Scale = 0.16f;
Spinning = true;
}
if (ItemGridSelectedIndex == i) {
// Set preview information
- SetPreviewMesh(Mesh);
+ if (ItemGridCells[i].childCount > 0) {
+ SetPreviewItem(Item);
+ }
TextTextureProperties NameProps = ItemNameText.TextProperties;
TextTextureProperties DescriptionProps = ItemDescriptionText.TextProperties;
if (Item != null) {
@@ -286,7 +317,7 @@ namespace Cyber.Controls {
} else {
ItemGridSelector.position =
Vector3.Lerp(ItemGridSelector.position,
- ItemGridCells[i].position, 20f * Time.deltaTime);
+ ItemGridCells[i].position, 10f * Time.deltaTime);
}
Vector3 NewRot = ItemGridSelector.localEulerAngles;
NewRot.z = 0;
@@ -295,15 +326,21 @@ namespace Cyber.Controls {
if (!Spinning) {
// Not selected, reset rotation
- ItemGridCellMeshes[i].transform.LookAt(Camera.transform);
- Vector3 NewRot = ItemGridCellMeshes[i].transform.localEulerAngles;
- NewRot.z = 0;
- ItemGridCellMeshes[i].transform.localEulerAngles = NewRot;
+ if (ItemGridCells[i].childCount > 0) {
+ Transform ItemTransform = ItemGridCells[i].GetChild(0);
+ ItemTransform.LookAt(Camera.transform);
+ Vector3 NewRot = ItemTransform.localEulerAngles;
+ NewRot.z = 0;
+ NewRot.y += 90;
+ ItemTransform.localEulerAngles = NewRot;
+ }
}
// Update spinning status and scaling
ItemGridCells[i].GetComponent().Spinning = Spinning;
- FixMeshScaling(ItemGridCellMeshes[i], Scale);
+ if (ItemGridCells[i].childCount > 0) {
+ FixMeshScaling(ItemGridCells[i].GetChild(0), Scale);
+ }
}
}
@@ -312,7 +349,7 @@ namespace Cyber.Controls {
// Clean up the preview screen if there was no item
if (!ItemFound) {
- SetPreviewMesh(null);
+ SetPreviewItem(null);
TextTextureProperties NameProps = ItemNameText.TextProperties;
TextTextureProperties DescriptionProps = ItemDescriptionText.TextProperties;
NameProps.Text = "";
@@ -325,38 +362,35 @@ namespace Cyber.Controls {
}
}
- private void SetPreviewMesh(Mesh mesh) {
- ItemPreviewSpinner.Spinning = mesh != null;
- if (mesh != null) {
- ItemPreviewMesh.mesh = mesh;
+ private void SetPreviewItem(Item item) {
+ ItemPreviewSpinner.Spinning = item != null;
+ if (item != null && PreviewModelID != item.ModelID) {
+ for (int j = 0; j < ItemPreview.childCount; j++) {
+ DestroyImmediate(ItemPreview.GetChild(j).gameObject);
+ }
+ GameObject ItemObject = PrefabDB.Create(item.ModelID, ItemPreview);
+ MeshUtil.SetMaterial(ItemObject, ItemPreviewHologramMaterial);
+ PreviewModelID = item.ModelID;
}
- FixMeshScaling(ItemPreviewMesh, 0.175f * PreviewVisibility);
+ FixMeshScaling(ItemPreview, 0.35f * PreviewVisibility);
}
- private void FixMeshScaling(MeshFilter toFix, float scale) {
- if (toFix.mesh == null) {
- return;
- }
-
+ private void FixMeshScaling(Transform toFix, float scale) {
+ Vector3 Extents = MeshUtil.GetMeshBounds(toFix.gameObject).extents;
float HighestExtent = 0.1f;
- float Height = toFix.mesh.bounds.extents.y * 2f;
- float Width = Mathf.Sqrt(Mathf.Pow(toFix.mesh.bounds.extents.x * 2f, 2) +
- Mathf.Pow(toFix.mesh.bounds.extents.y * 2f, 2));
- float Depth = Mathf.Sqrt(Mathf.Pow(toFix.mesh.bounds.extents.z * 2f, 2) +
- Mathf.Pow(toFix.mesh.bounds.extents.y * 2f, 2));
- if (Height > HighestExtent) {
- HighestExtent = Height;
+ if (Extents.x > HighestExtent) {
+ HighestExtent = Extents.x;
}
- if (Width > HighestExtent) {
- HighestExtent = Width;
+ if (Extents.y > HighestExtent) {
+ HighestExtent = Extents.y;
}
- if (Depth > HighestExtent) {
- HighestExtent = Depth;
+ if (Extents.z > HighestExtent) {
+ HighestExtent = Extents.z;
}
- float Scale = scale * 1f / HighestExtent;
- toFix.transform.localScale = new Vector3(Scale, Scale, Scale);
+ float Scale = scale * 0.5f / HighestExtent;
+ toFix.localScale = new Vector3(Scale, Scale, Scale);
}
}
}
diff --git a/Assets/Scripts/Entities/SyncBases/Inventory.cs b/Assets/Scripts/Entities/SyncBases/Inventory.cs
index 88e904e..df6e291 100644
--- a/Assets/Scripts/Entities/SyncBases/Inventory.cs
+++ b/Assets/Scripts/Entities/SyncBases/Inventory.cs
@@ -38,6 +38,7 @@ namespace Cyber.Entities.SyncBases {
Drive.AddItem(ItemDB.Singleton.Get(0));
Drive.AddItem(ItemDB.Singleton.Get(1));
Drive.AddItem(ItemDB.Singleton.Get(2));
+ Drive.AddItem(ItemDB.Singleton.Get(3));
}
}
diff --git a/Assets/Scripts/Items/ItemDB.cs b/Assets/Scripts/Items/ItemDB.cs
index 07a77d5..071ab23 100644
--- a/Assets/Scripts/Items/ItemDB.cs
+++ b/Assets/Scripts/Items/ItemDB.cs
@@ -23,6 +23,7 @@ namespace Cyber.Items {
AddItem(new Item(Counter++, 0, "Very Long Item Name", 1.5f, EquipSlot.Hat, "This item is a rare piece of the \"way too long of a name\" technology, invented by space goblins in ancient times."));
AddItem(new Item(Counter++, 1, "Outworldly Spherical Tube", .5f, EquipSlot.RightHand, "It's so spherical and smooth that it seems like it's not even from this world!"));
AddItem(new Item(Counter++, 0, "Cube Of Debuggery", 1.5f, EquipSlot.LeftHand, "Does some debuggery when you poke it.", (host) => { Term.Println("*DEBUGGERY*"); }));
+ AddItem(new Item(Counter++, 2, "Punk Revolver", 1f, EquipSlot.RightHand, "It only knows three chords. Shoots five times though.", (host) => { Term.Println("*BANG*"); }));
}
///
diff --git a/Assets/Scripts/Util/Lerper.cs b/Assets/Scripts/Util/Lerper.cs
index 5091616..119ea9b 100644
--- a/Assets/Scripts/Util/Lerper.cs
+++ b/Assets/Scripts/Util/Lerper.cs
@@ -30,7 +30,7 @@ namespace Cyber.Util {
}
///
- /// Lerps the transform local position.
+ /// Lerps the transform world position.
///
/// Transform.
/// To.
@@ -41,13 +41,17 @@ namespace Cyber.Util {
}
}
- private void Update() {
+ private void LateUpdate() {
List RemoveThese = new List();
foreach (Transform Transform in PositionLerps.Keys) {
- Transform.localPosition = Vector3.Lerp(Transform.localPosition,
+ if (Transform == null) {
+ PositionLerps.Remove(Transform);
+ continue;
+ }
+ Transform.position = Vector3.Lerp(Transform.position,
PositionLerps[Transform].Target, PositionLerps[Transform].Speed * Time.deltaTime);
- if ((Transform.localPosition - PositionLerps[Transform].Target).magnitude < 0.001f) {
- Transform.localPosition = PositionLerps[Transform].Target;
+ if ((Transform.position - PositionLerps[Transform].Target).magnitude < 0.001f) {
+ Transform.position = PositionLerps[Transform].Target;
RemoveThese.Add(Transform);
}
}
diff --git a/Assets/Scripts/Util/MeshDB.cs b/Assets/Scripts/Util/MeshDB.cs
deleted file mode 100644
index e034dfa..0000000
--- a/Assets/Scripts/Util/MeshDB.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace Cyber.Util {
-
- ///
- /// Mesh database, contains all the meshes in the game. This should be
- /// used if meshes are needed at runtime.
- ///
- public class MeshDB : MonoBehaviour {
- private static MeshDB Singleton;
-
- ///
- /// The meshes that can be used at runtime.
- ///
- public Mesh[] Meshes;
-
- ///
- /// Sets the Singleton.
- ///
- public MeshDB() {
- Singleton = this;
- }
-
- ///
- /// Get the mesh at the defined index.
- ///
- /// The mesh.
- /// Index.
- public static Mesh GetMesh(int index) {
- return Singleton.Meshes[index];
- }
- }
-}
\ No newline at end of file
diff --git a/Assets/Scripts/Util/MeshUtil.cs b/Assets/Scripts/Util/MeshUtil.cs
new file mode 100644
index 0000000..7bcdaf5
--- /dev/null
+++ b/Assets/Scripts/Util/MeshUtil.cs
@@ -0,0 +1,95 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Cyber.Util {
+
+ ///
+ /// Utility functions for mesh-related things.
+ ///
+ public class MeshUtil : MonoBehaviour {
+
+ ///
+ /// Gets the bounds of a gameobject or its children with a mesh.
+ ///
+ /// The bounds of the object.
+ /// Object.
+ public static Bounds GetMeshBounds(GameObject obj) {
+ MeshFilter Mesh = GetMeshFilter(obj);
+ if (Mesh != null) {
+ return Mesh.mesh.bounds;
+ }
+ SkinnedMeshRenderer SkinnedMesh = GetSkinnedMeshRenderer(obj);
+ if (SkinnedMesh != null) {
+ return SkinnedMesh.sharedMesh.bounds;
+ }
+ return new Bounds();
+ }
+
+ ///
+ /// Sets the material in the objects or its children.
+ ///
+ /// Object.
+ /// Mat.
+ public static void SetMaterial(GameObject obj, Material mat) {
+ MeshRenderer MeshRenderer = MeshUtil.GetMeshRenderer(obj);
+ if (MeshRenderer != null) {
+ Material[] NewMats = new Material[MeshRenderer.materials.Length];
+ for (int j = 0; j < MeshRenderer.materials.Length; j++) {
+ NewMats[j] = mat;
+ }
+ MeshRenderer.materials = NewMats;
+ }
+ SkinnedMeshRenderer SkinnedMeshRenderer = MeshUtil.GetSkinnedMeshRenderer(obj);
+ if (SkinnedMeshRenderer != null) {
+ Material[] NewMats = new Material[SkinnedMeshRenderer.materials.Length];
+ for (int j = 0; j < SkinnedMeshRenderer.materials.Length; j++) {
+ NewMats[j] = mat;
+ }
+ SkinnedMeshRenderer.materials = NewMats;
+ }
+ }
+
+ ///
+ /// Gets a MeshFilter in a gameobject or its children.
+ ///
+ /// The MeshFilter in object.
+ /// Object.
+ public static MeshFilter GetMeshFilter(GameObject obj) {
+ MeshFilter Mesh = obj.GetComponent();
+ if (Mesh == null) {
+ // No mesh found, search children
+ Mesh = obj.GetComponentInChildren();
+ }
+ return Mesh;
+ }
+
+ ///
+ /// Gets a MeshRenderer in a gameobject or its children.
+ ///
+ /// The MeshRenderer in object.
+ /// Object.
+ public static MeshRenderer GetMeshRenderer(GameObject obj) {
+ MeshRenderer Mesh = obj.GetComponent();
+ if (Mesh == null) {
+ // No mesh found, search children
+ Mesh = obj.GetComponentInChildren();
+ }
+ return Mesh;
+ }
+
+ ///
+ /// Gets a SkinnedMeshRenderer in a gameobject or its children.
+ ///
+ /// The SkinnedMeshRenderer in object.
+ /// Object.
+ public static SkinnedMeshRenderer GetSkinnedMeshRenderer(GameObject obj) {
+ SkinnedMeshRenderer Mesh = obj.GetComponent();
+ if (Mesh == null) {
+ // No mesh found, search children
+ Mesh = obj.GetComponentInChildren();
+ }
+ return Mesh;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Util/MeshUtil.cs.meta b/Assets/Scripts/Util/MeshUtil.cs.meta
new file mode 100644
index 0000000..9b214ce
--- /dev/null
+++ b/Assets/Scripts/Util/MeshUtil.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: eca7ccdc67deb4f24a06764028c17dd5
+timeCreated: 1495362148
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Util/PrefabDB.cs b/Assets/Scripts/Util/PrefabDB.cs
new file mode 100644
index 0000000..bb391c2
--- /dev/null
+++ b/Assets/Scripts/Util/PrefabDB.cs
@@ -0,0 +1,44 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Cyber.Util {
+
+ ///
+ /// Prefab database, contains all the prefabs that might be needed at
+ /// runtime. Intended to be called through the static functions.
+ ///
+ public class PrefabDB : MonoBehaviour {
+ private static PrefabDB Singleton;
+
+ ///
+ /// The prefabs that can be used at runtime.
+ ///
+ public GameObject[] Prefabs;
+
+ ///
+ /// Sets the Singleton.
+ ///
+ public PrefabDB() {
+ Singleton = this;
+ }
+
+ ///
+ /// Creates a new prefab with the given position, rotation and parent.
+ ///
+ /// The prefab.
+ /// Index.
+ /// The position (local, if parent is not null).
+ /// The rotation (local, if parent is not null).
+ /// The parent transform.
+ public static GameObject Create(int index, Transform parent,
+ Vector3 pos = new Vector3(), Quaternion rot = new Quaternion()) {
+ GameObject Result = Instantiate(Singleton.Prefabs[index], pos, rot, parent);
+ if (parent != null) {
+ Result.transform.localPosition = pos;
+ Result.transform.localRotation = rot;
+ }
+ return Result;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Util/MeshDB.cs.meta b/Assets/Scripts/Util/PrefabDB.cs.meta
similarity index 100%
rename from Assets/Scripts/Util/MeshDB.cs.meta
rename to Assets/Scripts/Util/PrefabDB.cs.meta