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public float MovementSpeed = 5.0f; - public CharacterController CharacterController; + public float MovementSpeed = 5.0f; + public CharacterController CharacterController; - /// - /// Moves the character in the wanted direction. Should be called on the physics tick. (FixedUpdate) - /// - /// Movement direction. - public void Move(Vector3 Direction) { - CharacterController.Move(Direction.normalized * MovementSpeed * Time.fixedDeltaTime); - } + /// + /// Moves the character in the wanted direction. Should be called on the physics tick. (FixedUpdate) + /// + /// Movement direction. + public void Move(Vector3 Direction) { + CharacterController.Move(Direction.normalized * MovementSpeed * Time.fixedDeltaTime); + } } diff --git a/Assets/Scripts/DebugConsole.cs b/Assets/Scripts/DebugConsole.cs new file mode 100644 index 0000000..1703c08 --- /dev/null +++ b/Assets/Scripts/DebugConsole.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class DebugConsole : MonoBehaviour { + private Dictionary Actions = new Dictionary(); + + /// + /// Adds a command to be used in the console. + /// + /// The command template that should be used. + /// eg. "print (text)" or "add (number) (number)" + /// Description. + /// Action. + public void AddCommand(string command, string description, DebugConsoleAction.Action action) { + Actions[command] = new DebugConsoleAction(description, action); + } +} diff --git a/Assets/Scripts/DebugConsole.cs.meta b/Assets/Scripts/DebugConsole.cs.meta new file mode 100644 index 0000000..bca4a1c --- /dev/null +++ b/Assets/Scripts/DebugConsole.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f48658c47755046fc9ea156fe103aace +timeCreated: 1494185447 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/DebugConsoleAction.cs b/Assets/Scripts/DebugConsoleAction.cs new file mode 100644 index 0000000..32224be --- /dev/null +++ b/Assets/Scripts/DebugConsoleAction.cs @@ -0,0 +1,17 @@ +using System.Collections.Generic; + +public class DebugConsoleAction { + public delegate void Action(List args); + + private string Description; + private Action ActionFunc; + + public DebugConsoleAction(string description, Action actionFunc) { + this.Description = description; + this.ActionFunc = actionFunc; + } + + public void Call(List args) { + ActionFunc(args); + } +} diff --git a/Assets/Scripts/DebugConsoleAction.cs.meta b/Assets/Scripts/DebugConsoleAction.cs.meta new file mode 100644 index 0000000..e5d4ea0 --- /dev/null +++ b/Assets/Scripts/DebugConsoleAction.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: a4cd15f9ffc7c43a4978bfb0c91a087a +timeCreated: 1494185524 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/EntityType.cs b/Assets/Scripts/EntityType.cs index 43722c6..3aededc 100644 --- a/Assets/Scripts/EntityType.cs +++ b/Assets/Scripts/EntityType.cs @@ -3,5 +3,6 @@ using System.Collections.Generic; using UnityEngine; public enum EntityType { - PC, NPC + PC, + NPC } diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index 466fb08..bc0f415 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -3,11 +3,11 @@ using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { - public Character Character; + public Character Character; - void FixedUpdate() { - Vector3 Move = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); - Move = transform.TransformDirection(Move); - Character.Move(Move); - } + void FixedUpdate() { + Vector3 Move = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); + Move = transform.TransformDirection(Move); + Character.Move(Move); + } } diff --git a/Assets/Scripts/Spawner.cs b/Assets/Scripts/Spawner.cs index 7705be6..bddfcb7 100644 --- a/Assets/Scripts/Spawner.cs +++ b/Assets/Scripts/Spawner.cs @@ -3,50 +3,50 @@ using System.Collections.Generic; using UnityEngine; public class Spawner : MonoBehaviour { - public GameObject PCEntityPrefab; - public GameObject NPCEntityPrefab; + public GameObject PCEntityPrefab; + public GameObject NPCEntityPrefab; - private int LastID = 0; - private Dictionary SpawnedEntities = new Dictionary(); + private int LastID = 0; + private Dictionary SpawnedEntities = new Dictionary(); - /// - /// Spawns an entity and returns that entity. - /// - /// Type. - /// Position. - public GameObject Spawn(EntityType type, Vector3 position) { - GameObject Spawned = null; - switch (type) { - case EntityType.PC: - Spawned = Instantiate(PCEntityPrefab, position, new Quaternion(), transform); - break; - case EntityType.NPC: - Spawned = Instantiate(NPCEntityPrefab, position, new Quaternion(), transform); - break; - } - if (Spawned != null) { - int ID = CreateID(); - Spawned.GetComponent().ID = ID; - SpawnedEntities[ID] = Spawned; - } - return Spawned; - } + /// + /// Spawns an entity and returns that entity. + /// + /// Type. + /// Position. + public GameObject Spawn(EntityType type, Vector3 position) { + GameObject Spawned = null; + switch (type) { + case EntityType.PC: + Spawned = Instantiate(PCEntityPrefab, position, new Quaternion(), transform); + break; + case EntityType.NPC: + Spawned = Instantiate(NPCEntityPrefab, position, new Quaternion(), transform); + break; + } + if (Spawned != null) { + int ID = CreateID(); + Spawned.GetComponent().ID = ID; + SpawnedEntities[ID] = Spawned; + } + return Spawned; + } - public GameObject Get(int id) { - return SpawnedEntities[id]; - } + public GameObject Get(int id) { + return SpawnedEntities[id]; + } - private void Start() { - Spawn(EntityType.PC, new Vector3()); - } + private void Start() { + Spawn(EntityType.PC, new Vector3()); + } - private void Update() { - if (Input.GetButtonDown("Jump")) { - Spawn(EntityType.NPC, new Vector3(Random.Range(-1f, 1f), 0, Random.Range(-2f, 2f))); - } - } + private void Update() { + if (Input.GetButtonDown("Jump")) { + Spawn(EntityType.NPC, new Vector3(Random.Range(-1f, 1f), 0, Random.Range(-2f, 2f))); + } + } - private int CreateID() { - return LastID++; - } + private int CreateID() { + return LastID++; + } } diff --git a/Assets/Scripts/SyncBase.cs b/Assets/Scripts/SyncBase.cs index 2abf65c..8949ba1 100644 --- a/Assets/Scripts/SyncBase.cs +++ b/Assets/Scripts/SyncBase.cs @@ -3,5 +3,5 @@ using System.Collections.Generic; using UnityEngine; public class SyncBase : MonoBehaviour { - public int ID; + public int ID; } diff --git a/LICENSE-VT323.txt b/LICENSE-VT323.txt new file mode 100644 index 0000000..90dec57 --- /dev/null +++ b/LICENSE-VT323.txt @@ -0,0 +1,92 @@ +Copyright 2011, The VT323 Project Authors (peter.hull@oikoi.com) +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: +http://scripts.sil.org/OFL + + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/README.md b/README.md index 37ffaa1..c7514b5 100644 --- a/README.md +++ b/README.md @@ -15,5 +15,9 @@ Unity Dependencies Before doing anything in Unity, install these into the /Assets/AssetStoreTools directory. Note that it's in the gitignore, so you need to create the directory yourself. - [Post Processing Stack](https://www.assetstore.unity3d.com/en/#!/content/83912) ---- -[![CC-BY-NC-SA](https://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png)](https://creativecommons.org/licenses/by-nc-sa/4.0/) +License +------- +The monospace font used is VT323 which is licensed under the [SIL Open Font License version 1.1](LICENSE-VT323.txt). + +All of the assets created specifically for this project (ie. not mentioned above) are licensed under the CC-BY-NC-SA 4.0 license. +[![CC-BY-NC-SA](https://i.creativecommons.org/l/by-nc-sa/4.0/80x15.png)](https://creativecommons.org/licenses/by-nc-sa/4.0/)