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m_ObjectHideFlags: 0
@@ -2861,45 +3011,3 @@ Camera:
m_StereoConvergence: 10
m_StereoSeparation: 0.022
m_StereoMirrorMode: 0
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diff --git a/Assets/Scripts/Controls/InventoryInterface.cs b/Assets/Scripts/Controls/InventoryInterface.cs
index a711483..79969c8 100644
--- a/Assets/Scripts/Controls/InventoryInterface.cs
+++ b/Assets/Scripts/Controls/InventoryInterface.cs
@@ -2,6 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using Cyber.Util;
+using Cyber.Console;
namespace Cyber.Controls {
@@ -20,6 +21,16 @@ namespace Cyber.Controls {
///
public Hologram Hologram;
+ ///
+ /// The item preview mesh.
+ ///
+ public MeshFilter ItemPreviewMesh;
+
+ ///
+ /// The item preview spinner.
+ ///
+ public Spinner ItemPreviewSpinner;
+
///
/// The icon for the inventory.
///
@@ -46,20 +57,28 @@ namespace Cyber.Controls {
public TextTextureApplier IconExplainerText;
///
- /// The text that contains the item list.
+ /// The selector mesh. It'll move to the position of the selected item
+ /// in the grid.
///
- public TextTextureApplier ItemListText;
+ public Transform ItemGridSelector;
///
- /// How many items can be shown on the screen at the same time.
+ /// The parent of all the gameobjects that create the grid.
///
- public float ItemsPerScreen;
+ public Transform ItemGridParent;
+
+ ///
+ /// The item grid dimensions.
+ ///
+ public Vector2 ItemGridDimensions;
private CursorHandler CursorHandler;
+ private MeshDB MeshDB;
private bool InventoryOpen = false;
- private int TestingInventorySize = 20;
- private int ScrollingIndex = 0;
- private int SelectedIndex = -1;
+
+ private List ItemGridCells;
+ private List ItemGridCellMeshes;
+ private int ItemGridSelectedIndex;
private Color IconInventoryColor;
private Color IconStatusColor;
@@ -68,7 +87,16 @@ namespace Cyber.Controls {
private void Start() {
CursorHandler = GameObject.Find("/Systems/CursorHandler").GetComponent();
- RebuildItemList(-1);
+ MeshDB = GameObject.Find("/Systems/MeshDB").GetComponent();
+
+ int ItemGridSize = (int) ItemGridDimensions.x * (int) ItemGridDimensions.y;
+ ItemGridCells = new List(ItemGridSize);
+ ItemGridCellMeshes = new List(ItemGridSize);
+ for (int i = 0; i < ItemGridSize; i++) {
+ Transform Cell = ItemGridParent.GetChild(i).transform;
+ ItemGridCells.Add(Cell);
+ ItemGridCellMeshes.Add(Cell.GetComponentInChildren());
+ }
IconInventoryColor = IconInventory.material.GetColor("_EmissionColor");
IconStatusColor = IconStatus.material.GetColor("_EmissionColor");
@@ -77,35 +105,26 @@ namespace Cyber.Controls {
}
private void Update() {
+ if (Term.IsVisible()) {
+ return;
+ }
+
if (Input.GetButtonDown("Inventory")) {
InventoryOpen = !InventoryOpen;
Hologram.Visible = InventoryOpen;
CursorHandler.RequestLockState(!InventoryOpen);
}
+ int CurrentIndex = -1;
RaycastHit LookedAt = CameraUtil.GetLookedAtHit(Camera, 1f, true);
if (LookedAt.collider != null) {
- TextTextureApplier Text = LookedAt.collider.GetComponent();
MeshRenderer Mesh = LookedAt.collider.GetComponent();
- if (Text != null && Text == ItemListText) {
+ if (ItemGridCells.Contains(LookedAt.collider.transform)) {
// Interacting with the item list
- // Calculate the index
- float ScaledY = (Text.transform.InverseTransformPoint(LookedAt.point).z * 0.1f) + 0.5f;
- int CurrentIndex = ScrollingIndex + (int)(ScaledY * ItemsPerScreen);
-
- // Update inputs
- if (Input.GetAxis("Mouse ScrollWheel") > 0 && ScrollingIndex > 0) {
- ScrollingIndex--;
- }
- if (Input.GetAxis("Mouse ScrollWheel") < 0 && ScrollingIndex < TestingInventorySize - 1) {
- ScrollingIndex++;
- }
+ CurrentIndex = int.Parse(LookedAt.collider.name.Split(' ')[1]);
if (Input.GetButtonDown("Activate")) {
- SelectedIndex = CurrentIndex;
+ ItemGridSelectedIndex = CurrentIndex;
}
-
- // Rebuild the list
- RebuildItemList(CurrentIndex);
} else if (Mesh != null) {
float InvBrightness = 1f;
float StsBrightness = 1f;
@@ -115,7 +134,7 @@ namespace Cyber.Controls {
if (Mesh == IconInventory) {
InvBrightness = 1.2f;
- SelectedIcon = "Inventory";
+ SelectedIcon = "Storage";
} else if (Mesh == IconStatus) {
StsBrightness = 1.2f;
SelectedIcon = "Status";
@@ -131,37 +150,91 @@ namespace Cyber.Controls {
Props.Text = SelectedIcon;
IconExplainerText.SetTextProperties(Props);
- IconInventory.material.SetColor("_EmissionColor", IconInventoryColor * InvBrightness);
- IconStatus.material.SetColor("_EmissionColor", IconStatusColor * StsBrightness);
- IconSocial.material.SetColor("_EmissionColor", IconSocialColor * SclBrightness);
- IconMap.material.SetColor("_EmissionColor", IconMapColor * MapBrightness);
+
+ IconInventory.material.SetColor("_EmissionColor", new Color(IconInventoryColor.r * InvBrightness,
+ IconInventoryColor.g * InvBrightness, IconInventoryColor.b * InvBrightness));
+ IconStatus.material.SetColor("_EmissionColor", new Color(IconStatusColor.r * StsBrightness,
+ IconStatusColor.g * StsBrightness, IconStatusColor.b * StsBrightness));
+ IconSocial.material.SetColor("_EmissionColor", new Color(IconSocialColor.r * SclBrightness,
+ IconSocialColor.g * SclBrightness, IconSocialColor.b * SclBrightness));
+ IconMap.material.SetColor("_EmissionColor", new Color(IconMapColor.r * MapBrightness,
+ IconMapColor.g * MapBrightness, IconMapColor.b * MapBrightness));
}
} else {
// Outside of the inventory, clicking will unselect
if (Input.GetButtonDown("Activate")) {
- SelectedIndex = -1;
- RebuildItemList(-1);
+ ItemGridSelectedIndex = -1;
}
}
+ RebuildItemGrid(CurrentIndex);
+ }
+
+ private void RebuildItemGrid(int focused) {
+ if (ItemGridSelectedIndex < 0) {
+ SetPreviewMesh(null);
+ }
+ for (int i = 0; i < ItemGridDimensions.x * ItemGridDimensions.y; i++) {
+ ItemGridCellMeshes[i].mesh = MeshDB.Meshes[i % MeshDB.Meshes.Length];
+ float Scale = 0.08f;
+ bool Spinning = false;
+ if (focused == i || ItemGridSelectedIndex == i) {
+ Scale = 0.1f;
+ Spinning = true;
+ }
+ if (ItemGridSelectedIndex == i) {
+ SetPreviewMesh(ItemGridCellMeshes[i].mesh);
+ if ((ItemGridSelector.position - ItemGridCells[i].position).magnitude < 0.01f) {
+ ItemGridSelector.position = ItemGridCells[i].position;
+ } else {
+ ItemGridSelector.position =
+ Vector3.Lerp(ItemGridSelector.position,
+ ItemGridCells[i].position, 20f * Time.deltaTime);
+ }
+ ItemGridSelector.LookAt(Camera.transform);
+ Vector3 NewRot = ItemGridSelector.localEulerAngles;
+ NewRot.z = 0;
+ ItemGridSelector.localEulerAngles = NewRot;
+ }
+ if (!Spinning) {
+ ItemGridCellMeshes[i].transform.LookAt(Camera.transform);
+ Vector3 NewRot = ItemGridCellMeshes[i].transform.localEulerAngles;
+ NewRot.z = 0;
+ ItemGridCellMeshes[i].transform.localEulerAngles = NewRot;
+ }
+ ItemGridCells[i].GetComponent().Spinning = Spinning;
+ FixMeshScaling(ItemGridCellMeshes[i], Scale);
+ }
}
- private void RebuildItemList(int focused) {
- string Inv = "";
- for (int i = ScrollingIndex; i < TestingInventorySize; i++) {
- if (i == focused) {
- Inv += "";
- }
- if (i == SelectedIndex) {
- Inv += "·";
- }
- Inv += "Item #" + i + "\n";
- if (i == focused) {
- Inv += "";
- }
+ private void SetPreviewMesh(Mesh mesh) {
+ ItemPreviewSpinner.Spinning = mesh != null;
+ ItemPreviewMesh.mesh = mesh;
+
+ if (mesh != null) {
+ FixMeshScaling(ItemPreviewMesh, 0.175f);
}
- TextTextureProperties NewProps = ItemListText.TextProperties;
- NewProps.Text = Inv;
- ItemListText.SetTextProperties(NewProps);
+ }
+
+ private void FixMeshScaling(MeshFilter toFix, float scale) {
+ float HighestExtent = 0f;
+ float Height = toFix.mesh.bounds.extents.y * 2f;
+ float Width = Mathf.Sqrt(Mathf.Pow(toFix.mesh.bounds.extents.x * 2f, 2) +
+ Mathf.Pow(toFix.mesh.bounds.extents.y * 2f, 2));
+ float Depth = Mathf.Sqrt(Mathf.Pow(toFix.mesh.bounds.extents.z * 2f, 2) +
+ Mathf.Pow(toFix.mesh.bounds.extents.y * 2f, 2));
+
+ if (Height > HighestExtent) {
+ HighestExtent = Height;
+ }
+ if (Width > HighestExtent) {
+ HighestExtent = Width;
+ }
+ if (Depth > HighestExtent) {
+ HighestExtent = Depth;
+ }
+
+ float Scale = scale * 1f / HighestExtent;
+ toFix.transform.localScale = new Vector3(Scale, Scale, Scale);
}
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Util/MeshDB.cs b/Assets/Scripts/Util/MeshDB.cs
new file mode 100644
index 0000000..c38957c
--- /dev/null
+++ b/Assets/Scripts/Util/MeshDB.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Cyber.Util {
+
+ ///
+ /// Mesh database, contains all the meshes in the game. This should be
+ /// used if meshes are needed at runtime.
+ ///
+ public class MeshDB : MonoBehaviour {
+
+ ///
+ /// The meshes that can be used at runtime.
+ ///
+ public Mesh[] Meshes;
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Util/MeshDB.cs.meta b/Assets/Scripts/Util/MeshDB.cs.meta
new file mode 100644
index 0000000..a84fa5f
--- /dev/null
+++ b/Assets/Scripts/Util/MeshDB.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 928708f1fbd954c6e9e015942b8ddb92
+timeCreated: 1494617518
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Assets/Scripts/Util/Spinner.cs b/Assets/Scripts/Util/Spinner.cs
new file mode 100644
index 0000000..f0c4721
--- /dev/null
+++ b/Assets/Scripts/Util/Spinner.cs
@@ -0,0 +1,40 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Cyber.Util {
+
+ ///
+ /// Spins the transform at a defined speed.
+ ///
+ public class Spinner : MonoBehaviour {
+
+ ///
+ /// The axis this spinner spins around.
+ ///
+ public Vector3 Axis = new Vector3(0, 1, 0);
+
+ ///
+ /// The rounds per minute of the spinning.
+ ///
+ public float RoundsPerMinute = 30;
+
+ ///
+ /// Whether the spinner is spinning currently.
+ ///
+ public bool Spinning = true;
+
+ private float CurrentRelativeSpeed = 1f;
+
+ private void Start() {
+ CurrentRelativeSpeed = Spinning ? 1f : 0f;
+ }
+
+ private void Update() {
+ CurrentRelativeSpeed = Mathf.Lerp(CurrentRelativeSpeed,
+ Spinning ? 1f : 0f, 20f * Time.deltaTime);
+ transform.localEulerAngles = transform.localEulerAngles +
+ Axis * RoundsPerMinute * CurrentRelativeSpeed * Time.deltaTime;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Util/Spinner.cs.meta b/Assets/Scripts/Util/Spinner.cs.meta
new file mode 100644
index 0000000..2b7f6c3
--- /dev/null
+++ b/Assets/Scripts/Util/Spinner.cs.meta
@@ -0,0 +1,12 @@
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+guid: 0b0a8d5b96e07491dbcbbaa244f887f0
+timeCreated: 1494617956
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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