From fc1c61e9df4f0df814a446b73e30e70b7137b959 Mon Sep 17 00:00:00 2001 From: excitedneon Date: Sat, 13 May 2017 22:56:06 +0300 Subject: [PATCH] Remake about a half of the inventory UI --- .../Materials/Hologram Item Selector.mat | 78 + .../Materials/Hologram Item Selector.mat.meta | 9 + Assets/Models/Materials/Hologram Item.mat | 78 + .../Models/Materials/Hologram Item.mat.meta | 9 + .../Textures/HologramLayoutInventory.png | 4 +- .../Textures/HologramLayoutInventory.png.meta | 6 +- Assets/Prefabs/PC.prefab | 4058 ++++++++++++++++- Assets/Scenes/TestMap.unity | 194 +- Assets/Scripts/Controls/InventoryInterface.cs | 169 +- Assets/Scripts/Util/MeshDB.cs | 18 + Assets/Scripts/Util/MeshDB.cs.meta | 12 + Assets/Scripts/Util/Spinner.cs | 40 + Assets/Scripts/Util/Spinner.cs.meta | 12 + 13 files changed, 4506 insertions(+), 181 deletions(-) create mode 100644 Assets/Models/Materials/Hologram Item Selector.mat create mode 100644 Assets/Models/Materials/Hologram Item Selector.mat.meta create 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100644 --- a/Assets/Scripts/Controls/InventoryInterface.cs +++ b/Assets/Scripts/Controls/InventoryInterface.cs @@ -2,6 +2,7 @@ using System.Collections.Generic; using UnityEngine; using Cyber.Util; +using Cyber.Console; namespace Cyber.Controls { @@ -20,6 +21,16 @@ namespace Cyber.Controls { /// public Hologram Hologram; + /// + /// The item preview mesh. + /// + public MeshFilter ItemPreviewMesh; + + /// + /// The item preview spinner. + /// + public Spinner ItemPreviewSpinner; + /// /// The icon for the inventory. /// @@ -46,20 +57,28 @@ namespace Cyber.Controls { public TextTextureApplier IconExplainerText; /// - /// The text that contains the item list. + /// The selector mesh. It'll move to the position of the selected item + /// in the grid. /// - public TextTextureApplier ItemListText; + public Transform ItemGridSelector; /// - /// How many items can be shown on the screen at the same time. + /// The parent of all the gameobjects that create the grid. /// - public float ItemsPerScreen; + public Transform ItemGridParent; + + /// + /// The item grid dimensions. + /// + public Vector2 ItemGridDimensions; private CursorHandler CursorHandler; + private MeshDB MeshDB; private bool InventoryOpen = false; - private int TestingInventorySize = 20; - private int ScrollingIndex = 0; - private int SelectedIndex = -1; + + private List ItemGridCells; + private List ItemGridCellMeshes; + private int ItemGridSelectedIndex; private Color IconInventoryColor; private Color IconStatusColor; @@ -68,7 +87,16 @@ namespace Cyber.Controls { private void Start() { CursorHandler = GameObject.Find("/Systems/CursorHandler").GetComponent(); - RebuildItemList(-1); + MeshDB = GameObject.Find("/Systems/MeshDB").GetComponent(); + + int ItemGridSize = (int) ItemGridDimensions.x * (int) ItemGridDimensions.y; + ItemGridCells = new List(ItemGridSize); + ItemGridCellMeshes = new List(ItemGridSize); + for (int i = 0; i < ItemGridSize; i++) { + Transform Cell = ItemGridParent.GetChild(i).transform; + ItemGridCells.Add(Cell); + ItemGridCellMeshes.Add(Cell.GetComponentInChildren()); + } IconInventoryColor = IconInventory.material.GetColor("_EmissionColor"); IconStatusColor = IconStatus.material.GetColor("_EmissionColor"); @@ -77,35 +105,26 @@ namespace Cyber.Controls { } private void Update() { + if (Term.IsVisible()) { + return; + } + if (Input.GetButtonDown("Inventory")) { InventoryOpen = !InventoryOpen; Hologram.Visible = InventoryOpen; CursorHandler.RequestLockState(!InventoryOpen); } + int CurrentIndex = -1; RaycastHit LookedAt = CameraUtil.GetLookedAtHit(Camera, 1f, true); if (LookedAt.collider != null) { - TextTextureApplier Text = LookedAt.collider.GetComponent(); MeshRenderer Mesh = LookedAt.collider.GetComponent(); - if (Text != null && Text == ItemListText) { + if (ItemGridCells.Contains(LookedAt.collider.transform)) { // Interacting with the item list - // Calculate the index - float ScaledY = (Text.transform.InverseTransformPoint(LookedAt.point).z * 0.1f) + 0.5f; - int CurrentIndex = ScrollingIndex + (int)(ScaledY * ItemsPerScreen); - - // Update inputs - if (Input.GetAxis("Mouse ScrollWheel") > 0 && ScrollingIndex > 0) { - ScrollingIndex--; - } - if (Input.GetAxis("Mouse ScrollWheel") < 0 && ScrollingIndex < TestingInventorySize - 1) { - ScrollingIndex++; - } + CurrentIndex = int.Parse(LookedAt.collider.name.Split(' ')[1]); if (Input.GetButtonDown("Activate")) { - SelectedIndex = CurrentIndex; + ItemGridSelectedIndex = CurrentIndex; } - - // Rebuild the list - RebuildItemList(CurrentIndex); } else if (Mesh != null) { float InvBrightness = 1f; float StsBrightness = 1f; @@ -115,7 +134,7 @@ namespace Cyber.Controls { if (Mesh == IconInventory) { InvBrightness = 1.2f; - SelectedIcon = "Inventory"; + SelectedIcon = "Storage"; } else if (Mesh == IconStatus) { StsBrightness = 1.2f; SelectedIcon = "Status"; @@ -131,37 +150,91 @@ namespace Cyber.Controls { Props.Text = SelectedIcon; IconExplainerText.SetTextProperties(Props); - IconInventory.material.SetColor("_EmissionColor", IconInventoryColor * InvBrightness); - IconStatus.material.SetColor("_EmissionColor", IconStatusColor * StsBrightness); - IconSocial.material.SetColor("_EmissionColor", IconSocialColor * SclBrightness); - IconMap.material.SetColor("_EmissionColor", IconMapColor * MapBrightness); + + IconInventory.material.SetColor("_EmissionColor", new Color(IconInventoryColor.r * InvBrightness, + IconInventoryColor.g * InvBrightness, IconInventoryColor.b * InvBrightness)); + IconStatus.material.SetColor("_EmissionColor", new Color(IconStatusColor.r * StsBrightness, + IconStatusColor.g * StsBrightness, IconStatusColor.b * StsBrightness)); + IconSocial.material.SetColor("_EmissionColor", new Color(IconSocialColor.r * SclBrightness, + IconSocialColor.g * SclBrightness, IconSocialColor.b * SclBrightness)); + IconMap.material.SetColor("_EmissionColor", new Color(IconMapColor.r * MapBrightness, + IconMapColor.g * MapBrightness, IconMapColor.b * MapBrightness)); } } else { // Outside of the inventory, clicking will unselect if (Input.GetButtonDown("Activate")) { - SelectedIndex = -1; - RebuildItemList(-1); + ItemGridSelectedIndex = -1; } } + RebuildItemGrid(CurrentIndex); + } + + private void RebuildItemGrid(int focused) { + if (ItemGridSelectedIndex < 0) { + SetPreviewMesh(null); + } + for (int i = 0; i < ItemGridDimensions.x * ItemGridDimensions.y; i++) { + ItemGridCellMeshes[i].mesh = MeshDB.Meshes[i % MeshDB.Meshes.Length]; + float Scale = 0.08f; + bool Spinning = false; + if (focused == i || ItemGridSelectedIndex == i) { + Scale = 0.1f; + Spinning = true; + } + if (ItemGridSelectedIndex == i) { + SetPreviewMesh(ItemGridCellMeshes[i].mesh); + if ((ItemGridSelector.position - ItemGridCells[i].position).magnitude < 0.01f) { + ItemGridSelector.position = ItemGridCells[i].position; + } else { + ItemGridSelector.position = + Vector3.Lerp(ItemGridSelector.position, + ItemGridCells[i].position, 20f * Time.deltaTime); + } + ItemGridSelector.LookAt(Camera.transform); + Vector3 NewRot = ItemGridSelector.localEulerAngles; + NewRot.z = 0; + ItemGridSelector.localEulerAngles = NewRot; + } + if (!Spinning) { + ItemGridCellMeshes[i].transform.LookAt(Camera.transform); + Vector3 NewRot = ItemGridCellMeshes[i].transform.localEulerAngles; + NewRot.z = 0; + ItemGridCellMeshes[i].transform.localEulerAngles = NewRot; + } + ItemGridCells[i].GetComponent().Spinning = Spinning; + FixMeshScaling(ItemGridCellMeshes[i], Scale); + } } - private void RebuildItemList(int focused) { - string Inv = ""; - for (int i = ScrollingIndex; i < TestingInventorySize; i++) { - if (i == focused) { - Inv += ""; - } - if (i == SelectedIndex) { - Inv += "·"; - } - Inv += "Item #" + i + "\n"; - if (i == focused) { - Inv += ""; - } + private void SetPreviewMesh(Mesh mesh) { + ItemPreviewSpinner.Spinning = mesh != null; + ItemPreviewMesh.mesh = mesh; + + if (mesh != null) { + FixMeshScaling(ItemPreviewMesh, 0.175f); } - TextTextureProperties NewProps = ItemListText.TextProperties; - NewProps.Text = Inv; - ItemListText.SetTextProperties(NewProps); + } + + private void FixMeshScaling(MeshFilter toFix, float scale) { + float HighestExtent = 0f; + float Height = toFix.mesh.bounds.extents.y * 2f; + float Width = Mathf.Sqrt(Mathf.Pow(toFix.mesh.bounds.extents.x * 2f, 2) + + Mathf.Pow(toFix.mesh.bounds.extents.y * 2f, 2)); + float Depth = Mathf.Sqrt(Mathf.Pow(toFix.mesh.bounds.extents.z * 2f, 2) + + Mathf.Pow(toFix.mesh.bounds.extents.y * 2f, 2)); + + if (Height > HighestExtent) { + HighestExtent = Height; + } + if (Width > HighestExtent) { + HighestExtent = Width; + } + if (Depth > HighestExtent) { + HighestExtent = Depth; + } + + float Scale = scale * 1f / HighestExtent; + toFix.transform.localScale = new Vector3(Scale, Scale, Scale); } } } \ No newline at end of file diff --git a/Assets/Scripts/Util/MeshDB.cs b/Assets/Scripts/Util/MeshDB.cs new file mode 100644 index 0000000..c38957c --- /dev/null +++ b/Assets/Scripts/Util/MeshDB.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Cyber.Util { + + /// + /// Mesh database, contains all the meshes in the game. This should be + /// used if meshes are needed at runtime. + /// + public class MeshDB : MonoBehaviour { + + /// + /// The meshes that can be used at runtime. + /// + public Mesh[] Meshes; + } +} \ No newline at end of file diff --git a/Assets/Scripts/Util/MeshDB.cs.meta b/Assets/Scripts/Util/MeshDB.cs.meta new file mode 100644 index 0000000..a84fa5f --- /dev/null +++ b/Assets/Scripts/Util/MeshDB.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 928708f1fbd954c6e9e015942b8ddb92 +timeCreated: 1494617518 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Util/Spinner.cs b/Assets/Scripts/Util/Spinner.cs new file mode 100644 index 0000000..f0c4721 --- /dev/null +++ b/Assets/Scripts/Util/Spinner.cs @@ -0,0 +1,40 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Cyber.Util { + + /// + /// Spins the transform at a defined speed. + /// + public class Spinner : MonoBehaviour { + + /// + /// The axis this spinner spins around. + /// + public Vector3 Axis = new Vector3(0, 1, 0); + + /// + /// The rounds per minute of the spinning. + /// + public float RoundsPerMinute = 30; + + /// + /// Whether the spinner is spinning currently. + /// + public bool Spinning = true; + + private float CurrentRelativeSpeed = 1f; + + private void Start() { + CurrentRelativeSpeed = Spinning ? 1f : 0f; + } + + private void Update() { + CurrentRelativeSpeed = Mathf.Lerp(CurrentRelativeSpeed, + Spinning ? 1f : 0f, 20f * Time.deltaTime); + transform.localEulerAngles = transform.localEulerAngles + + Axis * RoundsPerMinute * CurrentRelativeSpeed * Time.deltaTime; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Util/Spinner.cs.meta b/Assets/Scripts/Util/Spinner.cs.meta new file mode 100644 index 0000000..2b7f6c3 --- /dev/null +++ b/Assets/Scripts/Util/Spinner.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 0b0a8d5b96e07491dbcbbaa244f887f0 +timeCreated: 1494617956 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: