using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Cyber.Util { /// /// Text texture properties. See . /// [System.Serializable] public struct TextTextureProperties { /// /// The text. /// public string Text; /// /// The background color. /// public Color Background; /// /// The size of the font. /// public int FontSize; /// /// The width of the texture. /// public int Width; /// /// The height of the texture. /// public int Height; /// /// Creates new properties for a specified kind of text. See /// for usage. /// /// Text. /// Background. /// Font size. /// Width. /// Height. public TextTextureProperties(string text, Color background = new Color(), int fontSize = 32, int width = 256, int height = 256) { Text = text; Background = background; FontSize = fontSize; Width = width; Height = height; } } }