using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Cyber.Util {
///
/// Mesh database, contains all the meshes in the game. This should be
/// used if meshes are needed at runtime.
///
public class MeshDB : MonoBehaviour {
///
/// The meshes that can be used at runtime.
///
public Mesh[] Meshes;
}
}