namespace Cyber.Networking {
///
/// Networked channel ID's to be used.
///
public class NetworkChannelID {
///
/// The default channel which is reliable and sequenced. True TCP!
///
public static byte ReliableSequenced;
///
/// Another channel which is unreliable (like UDP) but always in correct sending order (like TCP).
///
public static byte UnreliableSequenced;
///
/// Very unreliable, true UDP!
///
public static byte Unreliable;
}
}