namespace Cyber.Items { /// /// Represents a slot which contains an item and a bool weather the item is equipped or not. /// public struct Slot { /// /// The item that this slot holds. If this is null, the slot is empty. /// public Item Item; /// /// Weather this item is equipped or not. /// public bool Equipped; /// /// Creates a slot. /// /// Item in the slot, or null if the slot is empty. /// Weather this slot is equipped or not. public Slot(Item item, bool equipped) { Item = item; Equipped = equipped; } } }