using Cyber.Console;
using Cyber.Entities;
using Cyber.Networking.Messages;
using System;
using System.Collections.Generic;
namespace Cyber.Networking.Serverside {
///
/// Keeps stuff in-sync over at clients. Periodically collects stuff that needs to be synced and then sends them on the next 'tick.'
///
public class ServerSyncer : Syncer {
private SyncDB Database;
private List QueuedSyncs = new List();
private List DirtySyncBases = new List();
///
/// Creates a Server syncer, constructor only defined because of inheritance of .
///
public ServerSyncer() : base(1f / 10) {}
///
/// Mark a SyncBase "Dirty", which makes it eligible to sync.
///
/// The ID of the SyncBase. See
public void DirtSyncBase(int syncBaseID) {
if (DirtySyncBases.Contains(syncBaseID)) {
return;
}
DirtySyncBases.Add(syncBaseID);
}
///
/// Performs a server sync tick.
///
/// The number of the tick, which can be used to determine a few things, like when to sync certain things.
public override void PerformTick(int Tick) {
var Categorized = Database.GetCategorizedDatabase();
List checksummedIds = new List();
List checksums = new List();
foreach (Type type in Categorized.Keys) {
SyncHandletype Handletype = Database.GetSyncHandletypes()[type];
if (Tick % Handletype.TickInterval == 0) {
foreach (int SyncBaseID in Categorized[type]) {
bool Contains = DirtySyncBases.Contains(SyncBaseID);
if (Contains == Handletype.RequireHash || Contains) {
QueueSyncBase(SyncBaseID);
if (Contains) {
DirtySyncBases.Remove(SyncBaseID);
}
}
if (Handletype.RequireHash) {
checksummedIds.Add(SyncBaseID);
checksums.Add(Database.Get(SyncBaseID).GenerateChecksum());
}
}
}
}
if (QueuedSyncs.Count > 0) {
int[] SyncIDs = QueuedSyncs.ToArray();
SyncPkt SyncPacket = new SyncPkt(Database, SyncIDs, checksummedIds.ToArray(),
checksums.ToArray(), NextSyncID(), NetworkHelper.GetTime());
Server.SendToAllByChannel(PktType.Sync, SyncPacket, NetworkChannelID.Unreliable);
QueuedSyncs.Clear();
}
}
///
/// Queue a SyncBase directly, so it will be synced next time a sync tick is called.
///
/// The ID of the SyncBase. See
public void QueueSyncBase(int SyncBaseID) {
QueuedSyncs.Add(SyncBaseID);
}
private void Start() {
Database = GetComponent();
}
}
}