using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public Character Character; private void Update() { if (!Term.IsVisible()) { // Handle inputs Vector3 Move = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); if (Move.sqrMagnitude != 0) { Character.Move(transform.TransformDirection(Move)); } else if (Character.Moving()) { Character.Stop(); } } else if (Character.Moving()) { // The debug console is open, stop the player. Character.Stop(); } } }