namespace Cyber.Items {
///
/// Represents a slot which contains an item and a bool weather the item is equipped or not.
///
public struct Slot {
///
/// The item that this slot holds. If this is null, the slot is empty.
///
public Item Item;
///
/// Weather this item is equipped or not.
///
public bool Equipped;
///
/// Creates a slot.
///
/// Item in the slot, or null if the slot is empty.
/// Weather this slot is equipped or not.
public Slot(Item item, bool equipped) {
Item = item;
Equipped = equipped;
}
}
}