using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Cyber.Util {
///
/// Mesh database, contains all the meshes in the game. This should be
/// used if meshes are needed at runtime.
///
public class MeshDB : MonoBehaviour {
private static MeshDB Singleton;
///
/// The meshes that can be used at runtime.
///
public Mesh[] Meshes;
///
/// Sets the Singleton.
///
public MeshDB() {
Singleton = this;
}
///
/// Get the mesh at the defined index.
///
/// The mesh.
/// Index.
public static Mesh GetMesh(int index) {
return Singleton.Meshes[index];
}
}
}