using Cyber.Entities; namespace Cyber.Networking.Clientside { /// /// Represents a connected player on the clientside. This class is used by clients. /// The C stands for "Client". /// public class CConnectedPlayer { /// /// Connection ID on the global perspective. /// public readonly int ConnectionID; /// /// The player's controlled character. /// public Character Character; /// /// Create a connected player on the Clientside and give it it's ID. /// /// Connection ID of the player. public CConnectedPlayer(int connectionID) { ConnectionID = connectionID; } } }