namespace Cyber.Items {
///
/// Represents an inventory action.
///
public enum InventoryAction : byte {
///
/// Equip an item, given int is the ID of the item equipping.
///
Equip,
///
/// Unequip the given slot, removing anything that was inside of it.
///
Unequip,
///
/// Use the item in the given slot.
///
Use,
///
/// Switch items between two slots.
///
Switch
}
}