using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Cyber.Entities {
///
/// A base class for all syncable components. An instance of
/// will contain all of the game's synced components.
///
public class SyncBase : MonoBehaviour {
///
/// The ID this syncable component can be found with from its parent
/// .
///
public int ID;
}
}