using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /** * This class is used pretty much anywhere in order to make the "first step" of networking. * It adds the proper components to World Root and tells them to start. * */ public class NetworkEstablisher : MonoBehaviour { [Tooltip("Required field only if StartClient() is used.")] public InputField IPField; [Tooltip("Required field only if StartClient() is used.")] public InputField clientPortField; [Tooltip("Required field only if StartServer() is used.")] public InputField serverPortField; public GameObject worldRoot; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void StartClient() { string ip = IPField.text; if (ip.Length == 0) { ip = "localhost"; } string portText = clientPortField.text; int port = 3935; if (portText.Length > 0) { port = Int32.Parse(portText); } StartClient(ip, port); } public void StartClient(string ip, int port) { Client client = worldRoot.AddComponent(); client.LaunchClient(ip, port); } public void StartServer() { string portText = serverPortField.text; int port = 3935; if (portText.Length > 0) { port = Int32.Parse(portText); } StartServer(port); } public void StartServer(int port) { Server server = worldRoot.AddComponent(); server.LaunchServer(port); } }