using System.Collections; using System.Collections.Generic; using UnityEngine; using Cyber.Console; namespace Cyber.Controls { /// /// Handles grabbing the cursor when needed and provides info about the mouse. /// public class CursorHandler : MonoBehaviour { /// /// The mouse sensitivity on the screen's x-axis. /// [Range(1f, 5.0f)] public float MouseSensitivityX = 2.5f; /// /// The mouse sensitivity on the screen's y-axis. /// [Range(1f, 5.0f)] public float MouseSensitivityY = 2.5f; private bool CursorLocked = true; private void Start() { UpdateCursor(); } private void Update() { if (CursorLocked == Term.IsVisible()) { CursorLocked = !CursorLocked; UpdateCursor(); } } private void UpdateCursor() { if (CursorLocked) { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } else { Cursor.lockState = CursorLockMode.None; Cursor.visible = true; } } } }