using System.Collections; using System.Collections.Generic; using UnityEngine; public class FontUtil : MonoBehaviour { public static float GetCharacterWidth(Font font, int fontSize, FontStyle fontStyle) { CharacterInfo CharInfo; font.RequestCharactersInTexture("W", fontSize, fontStyle); font.GetCharacterInfo('W', out CharInfo, fontSize, fontStyle); return CharInfo.glyphWidth - 1; } }