using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Character : SyncBase {
public float MovementSpeed = 5.0f;
public CharacterController CharacterController;
private Vector3 MovementDirection = new Vector3();
///
/// Moves the character in the wanted direction.
///
/// Movement direction.
public void Move(Vector3 Direction) {
if (!Direction.Equals(MovementDirection)) {
MovementDirection = Direction.normalized;
}
}
///
/// Stops the player from moving.
///
public void Stop() {
if (Moving()) {
MovementDirection = new Vector3();
}
}
public bool Moving() {
return MovementDirection.sqrMagnitude != 0;
}
private void FixedUpdate() {
CharacterController.Move(MovementDirection * MovementSpeed * Time.fixedDeltaTime);
}
}