using System.Collections; using System.Collections.Generic; using UnityEngine; public class Character : SyncBase { public float MovementSpeed = 5.0f; public CharacterController CharacterController; /// /// Moves the character in the wanted direction. Should be called on the physics tick. (FixedUpdate) /// /// Movement direction. public void Move(Vector3 Direction) { CharacterController.Move(Direction.normalized * MovementSpeed * Time.fixedDeltaTime); } }