namespace Cyber.Networking { /// /// Networked channel ID's to be used. /// public class NetworkChannelID { /// /// The default channel which is reliable and sequenced. True TCP! /// public static byte ReliableSequenced; /// /// Another channel which is unreliable (like UDP) but always in correct sending order (like TCP). /// public static byte UnreliableSequenced; /// /// Very unreliable, true UDP! /// public static byte Unreliable; } }