package com.saltosion.gladiator.util;

public class Name {

	public static final String GAME_NAME = "Gladiator Brawl";
	public static final String DEBUG = "DEBUG";

	public static final String SPLASH_SALTOSION = "SPLASH_SALTOSION";
	public static final String SPLASH_LIBGDX = "SPLASH_LIBGDX";

	public static final String STATICPLAYER = "STATICPLAYER";
	public static final String PLAYERIMG = "PLAYERIMG";
	public static final String GROUNDIMG = "GROUNDIMG";
	public static final String WALLIMG = "WALLIMG";
	public static final String SWINGHITBOXIMG = "SWINGHITBOXIMG";
	public static final String AUDIENCEIMG = "AUDIENCEIMG";
	public static final String HEALTHBARIMG = "HEALTHBARIMG";

	public static final String BUTTON_HUGE = "BUTTON_HUGE";
	public static final String BUTTON_HUGE_HOVER = "BUTTON_HUGE_HOVER";
	public static final String BUTTON_BIG = "BUTTON_BIG";
	public static final String BUTTON_BIG_HOVER = "BUTTON_BIG_HOVER";
	public static final String BUTTON_SMALL = "BUTTON_SMALL";
	public static final String BUTTON_SMALL_HOVER = "BUTTON_SMALL_HOVER";
	public static final String TITLE_LOGO = "TITLE_LOGO";
	public static final String MENU_BACKGROUND = "MENU_BACKGROUND";
	public static final String GPLV3_LOGO = "GPLV3_LOGO";
	public static final String OSI_LOGO = "OSI_LOGO";

	public static final String MOVE_LEFT = "MOVE_LEFT";
	public static final String MOVE_RIGHT = "MOVE_RIGHT";
	public static final String JUMP = "JUMP";
	public static final String SWING_LEFT = "SWING_LEFT";
	public static final String SWING_RIGHT = "SWING_RIGHT";
	public static final String SWING_UP = "SWING_UP";
	public static final String SWING_DOWN = "SWING_DOWN";

}
