diff --git a/core/src/com/saltosion/gladiator/level/premade/Round10Level.java b/core/src/com/saltosion/gladiator/level/premade/Round10Level.java index 196a30e..55bd649 100644 --- a/core/src/com/saltosion/gladiator/level/premade/Round10Level.java +++ b/core/src/com/saltosion/gladiator/level/premade/Round10Level.java @@ -20,6 +20,7 @@ package com.saltosion.gladiator.level.premade; import com.badlogic.ashley.core.Entity; import com.badlogic.gdx.math.Vector2; import com.saltosion.gladiator.components.CAI; +import com.saltosion.gladiator.components.CCombat; import com.saltosion.gladiator.level.Level; import com.saltosion.gladiator.listeners.ai.RelentlessAI; import com.saltosion.gladiator.util.AppUtil; @@ -56,8 +57,13 @@ public class Round10Level implements Level { public void generate() { AppUtil.levelFactory.createLevelBase(); player = AppUtil.entityFactory.createPlayer(new Vector2(-7.5f, 2), Direction.RIGHT); - enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(7.5f, 2), Direction.LEFT, + Entity enemy; + enemies.add(enemy = AppUtil.entityFactory.createEnemy(new Vector2(7.5f, 2), Direction.LEFT, new CAI().setReactDistance(15f).setAIListener(new RelentlessAI()))); + CCombat co = enemy.getComponent(CCombat.class); + co.setMaxHealth(1500); + co.setHealth(1500); + co.setBaseDamage(120); } }