diff --git a/core/src/com/saltosion/gladiator/GladiatorBrawler.java b/core/src/com/saltosion/gladiator/GladiatorBrawler.java index 1ef549f..6c6c89c 100644 --- a/core/src/com/saltosion/gladiator/GladiatorBrawler.java +++ b/core/src/com/saltosion/gladiator/GladiatorBrawler.java @@ -102,7 +102,7 @@ public class GladiatorBrawler extends ApplicationAdapter { CPhysics physics = new CPhysics().setMovable(false).setGravityApplied(false) .setSize(groundSprite.getRegionWidth() * Global.SPRITE_SCALE, groundSprite.getRegionHeight() * Global.SPRITE_SCALE); - physics.position.set(new Vector2(-2.5f, -5)); + physics.position.set(new Vector2(0, -4)); ground.add(physics); Sprite wallSprite = SpriteLoader.loadSprite(Name.WALLIMG, 0, 0, 64, 64); @@ -112,7 +112,7 @@ public class GladiatorBrawler extends ApplicationAdapter { CPhysics wall0Physics = new CPhysics().setMovable(false).setGravityApplied(false) .setSize(wallSprite.getRegionWidth() * Global.SPRITE_SCALE, wallSprite.getRegionHeight() * Global.SPRITE_SCALE); - wall0Physics.position.set(new Vector2(5, 0)); + wall0Physics.position.set(new Vector2(6, 0)); wall0.add(wall0RenderedObject); wall0.add(wall0Physics); @@ -121,7 +121,7 @@ public class GladiatorBrawler extends ApplicationAdapter { CPhysics wall1Physics = new CPhysics().setMovable(false).setGravityApplied(false) .setSize(wallSprite.getRegionWidth() * Global.SPRITE_SCALE, wallSprite.getRegionHeight() * Global.SPRITE_SCALE); - wall1Physics.position.set(new Vector2(-5, 0)); + wall1Physics.position.set(new Vector2(-6, 0)); wall1.add(wall1RenderedObject); wall1.add(wall1Physics); diff --git a/core/src/com/saltosion/gladiator/components/CPhysics.java b/core/src/com/saltosion/gladiator/components/CPhysics.java index e4b11d1..b758cb2 100644 --- a/core/src/com/saltosion/gladiator/components/CPhysics.java +++ b/core/src/com/saltosion/gladiator/components/CPhysics.java @@ -8,7 +8,7 @@ public class CPhysics extends Component { public Vector2 position = new Vector2(); public Vector2 velocity = new Vector2(); public Vector2 size = new Vector2(); - public float movespeed = 5f, jumpForce = 5f, gravity = 1f; + public float movespeed = 5f, jumpForce = 0.3f, gravity = 1f; public boolean grounded = true; // Movable toggles if the entity can move by itself diff --git a/core/src/com/saltosion/gladiator/systems/PhysicsSystem.java b/core/src/com/saltosion/gladiator/systems/PhysicsSystem.java index 1db5fa1..bdecfe7 100644 --- a/core/src/com/saltosion/gladiator/systems/PhysicsSystem.java +++ b/core/src/com/saltosion/gladiator/systems/PhysicsSystem.java @@ -37,7 +37,8 @@ public class PhysicsSystem extends EntitySystem { move++; } obj.velocity.x = move * obj.movespeed * deltaTime; - if (obj.jumping) { + if (obj.jumping && obj.grounded) { + obj.grounded = false; obj.velocity.y = obj.jumpForce; } } @@ -72,8 +73,6 @@ public class PhysicsSystem extends EntitySystem { float y01 = cp0.position.y + cp0.size.y / 2; float y10 = cp1.position.y - cp1.size.y / 2; float y11 = cp1.position.y + cp1.size.y / 2; - cp0.grounded = false; - cp1.grounded = false; boolean colliding = (x00 < x11) && (x01 > x10) && (y00 < y11) && (y01 > y10);