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No commits in common. "parrying" and "master" have entirely different histories.
@ -29,16 +29,13 @@ public class CCombat extends Component {
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public int health = 0;
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public int health = 0;
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private int maxHealth = 0;
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private int maxHealth = 0;
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private int damage = 0;
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private int damage = 0;
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private float swingForce = 15f;
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private float swingForce = 20f;
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private Vector2 swingsize = new Vector2(3, 3);
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private Vector2 swingsize = new Vector2(3, 3);
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private CombatListener combatListener;
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private CombatListener combatListener;
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private Vector2 swinging = new Vector2();
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private Vector2 swinging = new Vector2();
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private float swingDuration = 0.4f;
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private float swingDuration = 0.4f;
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public float swingCdCounter = 0;
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public float swingCdCounter = 0;
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public float stunCounter = 0;
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private boolean parrying = false;
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public HashMap<Direction, Boolean> inputs = new HashMap<Direction, Boolean>();
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public HashMap<Direction, Boolean> inputs = new HashMap<Direction, Boolean>();
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@ -96,11 +93,6 @@ public class CCombat extends Component {
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return this;
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return this;
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}
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}
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public CCombat setParrying(boolean parrying) {
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this.parrying = parrying;
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return this;
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}
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public int getMaxHealth() {
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public int getMaxHealth() {
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return this.maxHealth;
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return this.maxHealth;
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}
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}
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@ -151,8 +143,4 @@ public class CCombat extends Component {
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public CombatListener getCombatListener() {
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public CombatListener getCombatListener() {
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return this.combatListener;
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return this.combatListener;
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}
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}
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public boolean isParrying() {
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return parrying;
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}
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}
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}
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@ -1,39 +0,0 @@
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/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.input;
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import com.saltosion.gladiator.components.CCombat;
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import com.saltosion.gladiator.util.AppUtil;
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public class IRParry implements InputReceiver {
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@Override
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public boolean pressed() {
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CCombat combat = AppUtil.player.getComponent(CCombat.class);
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combat.setParrying(true);
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return true;
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}
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@Override
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public boolean released() {
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CCombat combat = AppUtil.player.getComponent(CCombat.class);
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combat.setParrying(false);
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return true;
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}
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}
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@ -47,7 +47,6 @@ public class InputHandler implements InputProcessor {
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addInput(Keys.RIGHT, Name.SWING_RIGHT, false);
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addInput(Keys.RIGHT, Name.SWING_RIGHT, false);
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addInput(Keys.UP, Name.SWING_UP, false);
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addInput(Keys.UP, Name.SWING_UP, false);
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addInput(Keys.DOWN, Name.SWING_DOWN, false);
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addInput(Keys.DOWN, Name.SWING_DOWN, false);
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addInput(Keys.SHIFT_LEFT, Name.PARRY, false);
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addInput(Keys.F2, Name.DEBUG, true);
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addInput(Keys.F2, Name.DEBUG, true);
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addInput(Keys.ESCAPE, Name.SKIP_INTRO, false);
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addInput(Keys.ESCAPE, Name.SKIP_INTRO, false);
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addInput(Keys.F3, Name.NEXT_LEVEL, false);
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addInput(Keys.F3, Name.NEXT_LEVEL, false);
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@ -34,7 +34,6 @@ public class InputReceivers {
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inputreceivers.put(Name.SWING_RIGHT, new IRSwing(Direction.RIGHT));
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inputreceivers.put(Name.SWING_RIGHT, new IRSwing(Direction.RIGHT));
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inputreceivers.put(Name.SWING_UP, new IRSwing(Direction.UP));
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inputreceivers.put(Name.SWING_UP, new IRSwing(Direction.UP));
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inputreceivers.put(Name.SWING_DOWN, new IRSwing(Direction.DOWN));
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inputreceivers.put(Name.SWING_DOWN, new IRSwing(Direction.DOWN));
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inputreceivers.put(Name.PARRY, new IRParry());
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inputreceivers.put(Name.DEBUG, new IRDebugToggle());
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inputreceivers.put(Name.DEBUG, new IRDebugToggle());
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inputreceivers.put(Name.SKIP_INTRO, new IRSkipIntros());
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inputreceivers.put(Name.SKIP_INTRO, new IRSkipIntros());
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inputreceivers.put(Name.NEXT_LEVEL, new IRNextLevel());
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inputreceivers.put(Name.NEXT_LEVEL, new IRNextLevel());
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@ -110,28 +110,62 @@ public class EntityFactory {
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renderedObject.addChannel("torso");
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renderedObject.addChannel("torso");
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// Idle animations
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// Idle animations
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addSpriteSequence(renderedObject, IDLE_ANIMATION_SPEED, "Torso-Idle-Right", playerSprites, 0, new int[]{0, 1}, 0);
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SpriteSequence torsoIdleRightSequence = new SpriteSequence(IDLE_ANIMATION_SPEED).addSprite(playerSprites[0][0][0]).addSprite(playerSprites[0][1][0]);
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addSpriteSequence(renderedObject, IDLE_ANIMATION_SPEED, "Legs-Idle-Right", playerSprites, 1, new int[]{0, 1}, 0);
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renderedObject.addSequence("Torso-Idle-Right", torsoIdleRightSequence);
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addSpriteSequence(renderedObject, IDLE_ANIMATION_SPEED, "Torso-Idle-Left", playerSprites, 0, new int[]{0, 1}, 1);
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SpriteSequence legsIdleRightSquence = new SpriteSequence(IDLE_ANIMATION_SPEED).addSprite(playerSprites[1][0][0]).addSprite(playerSprites[1][1][0]);
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addSpriteSequence(renderedObject, IDLE_ANIMATION_SPEED, "Legs-Idle-Left", playerSprites, 1, new int[]{0, 1}, 1);
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renderedObject.addSequence("Legs-Idle-Right", legsIdleRightSquence);
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SpriteSequence torsoIdleLeftSequence = new SpriteSequence(IDLE_ANIMATION_SPEED).addSprite(playerSprites[0][0][1]).addSprite(playerSprites[0][1][1]);
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renderedObject.addSequence("Torso-Idle-Left", torsoIdleLeftSequence);
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SpriteSequence legsIdleLeftSquence = new SpriteSequence(IDLE_ANIMATION_SPEED).addSprite(playerSprites[1][0][1]).addSprite(playerSprites[1][1][1]);
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renderedObject.addSequence("Legs-Idle-Left", legsIdleLeftSquence);
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// Running animations
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// Running animations
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addSpriteSequence(renderedObject, RUN_ANIMATION_SPEED, "Torso-Run-Right", playerSprites, 0, new int[]{2, 3, 4, 5, 6, 5, 4, 3}, 0);
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SpriteSequence torsoRunRightSequence = new SpriteSequence(RUN_ANIMATION_SPEED).addSprite(playerSprites[0][2][0])
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addSpriteSequence(renderedObject, RUN_ANIMATION_SPEED, "Legs-Run-Right", playerSprites, 1, new int[]{2, 3, 4, 5, 6, 7, 8, 9}, 0);
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.addSprite(playerSprites[0][3][0]).addSprite(playerSprites[0][4][0]).addSprite(playerSprites[0][5][0])
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addSpriteSequence(renderedObject, RUN_ANIMATION_SPEED, "Torso-Run-Left", playerSprites, 0, new int[]{2, 3, 4, 5, 6, 5, 4, 3}, 1);
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.addSprite(playerSprites[0][6][0]).addSprite(playerSprites[0][5][0]).addSprite(playerSprites[0][4][0])
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addSpriteSequence(renderedObject, RUN_ANIMATION_SPEED, "Legs-Run-Left", playerSprites, 1, new int[]{2, 3, 4, 5, 6, 7, 8, 9}, 1);
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.addSprite(playerSprites[0][3][0]);
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renderedObject.addSequence("Torso-Run-Right", torsoRunRightSequence);
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SpriteSequence legsRunRightSequence = new SpriteSequence(RUN_ANIMATION_SPEED).addSprite(playerSprites[1][2][0])
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.addSprite(playerSprites[1][3][0]).addSprite(playerSprites[1][4][0]).addSprite(playerSprites[1][5][0])
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.addSprite(playerSprites[1][6][0]).addSprite(playerSprites[1][7][0]).addSprite(playerSprites[1][8][0])
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.addSprite(playerSprites[1][9][0]);
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renderedObject.addSequence("Legs-Run-Right", legsRunRightSequence);
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SpriteSequence torsoRunLeftSequence = new SpriteSequence(RUN_ANIMATION_SPEED).addSprite(playerSprites[0][2][1])
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.addSprite(playerSprites[0][3][1]).addSprite(playerSprites[0][4][1]).addSprite(playerSprites[0][5][1])
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.addSprite(playerSprites[0][6][1]).addSprite(playerSprites[0][5][1]).addSprite(playerSprites[0][4][1])
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.addSprite(playerSprites[0][3][1]);
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renderedObject.addSequence("Torso-Run-Left", torsoRunLeftSequence);
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SpriteSequence legsRunLeftSequence = new SpriteSequence(RUN_ANIMATION_SPEED).addSprite(playerSprites[1][2][1])
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.addSprite(playerSprites[1][3][1]).addSprite(playerSprites[1][4][1]).addSprite(playerSprites[1][5][1])
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.addSprite(playerSprites[1][6][1]).addSprite(playerSprites[1][7][1]).addSprite(playerSprites[1][8][1])
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.addSprite(playerSprites[1][9][1]);
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renderedObject.addSequence("Legs-Run-Left", legsRunLeftSequence);
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// Jumping animation
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// Jumping animation
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addSpriteSequence(renderedObject, IDLE_ANIMATION_SPEED, "Legs-Jump-Right", playerSprites, 1, 8, 0);
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SpriteSequence legsJumpRightSequence = new SpriteSequence(SWING_ANIMATION_SPEED).addSprite(playerSprites[1][8][0]);
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addSpriteSequence(renderedObject, IDLE_ANIMATION_SPEED, "Legs-Jump-Left", playerSprites, 1, 8, 1);
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renderedObject.addSequence("Legs-Jump-Right", legsJumpRightSequence);
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SpriteSequence legsJumpLeftSequence = new SpriteSequence(SWING_ANIMATION_SPEED).addSprite(playerSprites[1][8][1]);
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renderedObject.addSequence("Legs-Jump-Left", legsJumpLeftSequence);
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// Combat animations
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// Combat animations
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addSpriteSequence(renderedObject, SWING_ANIMATION_SPEED, "Torso-Combat-Right", playerSprites, 0, new int[]{7, 8, 9, 10}, 0);
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SpriteSequence torsoCombatRightSequence = new SpriteSequence(SWING_ANIMATION_SPEED).addSprite(playerSprites[0][7][0])
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addSpriteSequence(renderedObject, SWING_ANIMATION_SPEED, "Torso-Combat-Left", playerSprites, 0, new int[]{7, 8, 9, 10}, 1);
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.addSprite(playerSprites[0][8][0]).addSprite(playerSprites[0][9][0]).addSprite(playerSprites[0][10][0]);
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addSpriteSequence(renderedObject, SWING_ANIMATION_SPEED, "Torso-Combat-Right-Down", playerSprites, 0, new int[]{11, 12, 13, 14}, 0);
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renderedObject.addSequence("Torso-Combat-Right", torsoCombatRightSequence);
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addSpriteSequence(renderedObject, SWING_ANIMATION_SPEED, "Torso-Combat-Right-Up", playerSprites, 0, new int[]{15, 16, 17, 18}, 0);
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SpriteSequence torsoCombatLeftSequence = new SpriteSequence(SWING_ANIMATION_SPEED).addSprite(playerSprites[0][7][1])
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addSpriteSequence(renderedObject, SWING_ANIMATION_SPEED, "Torso-Combat-Left-Down", playerSprites, 0, new int[]{11, 12, 13, 14}, 1);
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.addSprite(playerSprites[0][8][1]).addSprite(playerSprites[0][9][1]).addSprite(playerSprites[0][10][1]);
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addSpriteSequence(renderedObject, SWING_ANIMATION_SPEED, "Torso-Combat-Left-Up", playerSprites, 0, new int[]{15, 16, 17, 18}, 1);
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renderedObject.addSequence("Torso-Combat-Left", torsoCombatLeftSequence);
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SpriteSequence torsoCombatRightDownSequence = new SpriteSequence(SWING_ANIMATION_SPEED).addSprite(playerSprites[0][11][0])
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.addSprite(playerSprites[0][12][0]).addSprite(playerSprites[0][13][0]).addSprite(playerSprites[0][14][0]);
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renderedObject.addSequence("Torso-Combat-Right-Down", torsoCombatRightDownSequence);
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SpriteSequence torsoCombatRightUpSequence = new SpriteSequence(SWING_ANIMATION_SPEED).addSprite(playerSprites[0][15][0])
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.addSprite(playerSprites[0][16][0]).addSprite(playerSprites[0][17][0]).addSprite(playerSprites[0][18][0]);
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renderedObject.addSequence("Torso-Combat-Right-Up", torsoCombatRightUpSequence);
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SpriteSequence torsoCombatLeftDownSequence = new SpriteSequence(SWING_ANIMATION_SPEED).addSprite(playerSprites[0][11][1])
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.addSprite(playerSprites[0][12][1]).addSprite(playerSprites[0][13][1]).addSprite(playerSprites[0][14][1]);
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renderedObject.addSequence("Torso-Combat-Left-Down", torsoCombatLeftDownSequence);
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SpriteSequence torsoCombatLeftUpSequence = new SpriteSequence(SWING_ANIMATION_SPEED).addSprite(playerSprites[0][15][1])
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.addSprite(playerSprites[0][16][1]).addSprite(playerSprites[0][17][1]).addSprite(playerSprites[0][18][1]);
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renderedObject.addSequence("Torso-Combat-Left-Up", torsoCombatLeftUpSequence);
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renderedObject.playAnimation("torso", "Torso-Idle-Right");
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renderedObject.playAnimation("torso", "Torso-Idle-Right");
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renderedObject.playAnimation("legs", "Legs-Idle-Right");
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renderedObject.playAnimation("legs", "Legs-Idle-Right");
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@ -139,33 +173,4 @@ public class EntityFactory {
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return renderedObject;
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return renderedObject;
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}
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}
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// Don't mind these
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private void addSpriteSequence(CRenderedObject target, int speed, String name, Sprite[][][] sheet, int xVal, int yVal, int flipVal) {
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addSpriteSequence(target, speed, name, sheet, new int[]{xVal}, new int[]{yVal}, new int[]{flipVal});
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}
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private void addSpriteSequence(CRenderedObject target, int speed, String name, Sprite[][][] sheet, int xVal, int[] yVals, int flipVal) {
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addSpriteSequence(target, speed, name, sheet, new int[]{xVal}, yVals, new int[]{flipVal});
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}
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private void addSpriteSequence(CRenderedObject target, int speed, String name, Sprite[][][] sheet, int[] xVals, int yVal, int flipVal) {
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addSpriteSequence(target, speed, name, sheet, xVals, new int[]{yVal}, new int[]{flipVal});
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}
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private void addSpriteSequence(CRenderedObject target, int speed, String name, Sprite[][][] sheet, int[] xVals, int[] yVals, int flipVal) {
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addSpriteSequence(target, speed, name, sheet, xVals, yVals, new int[]{flipVal});
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}
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private void addSpriteSequence(CRenderedObject target, int speed, String name, Sprite[][][] sheet, int[] xVals, int[] yVals, int[] flipVals) {
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SpriteSequence sequence = new SpriteSequence(speed);
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for (int x : xVals) {
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for (int y : yVals) {
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for (int f : flipVals) {
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sequence.addSprite(sheet[x][y][f]);
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}
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}
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}
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target.addSequence(name, sequence);
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}
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}
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}
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@ -43,10 +43,6 @@ public class SwingHitboxListener implements CollisionListener {
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this.direction = direction;
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this.direction = direction;
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}
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}
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public CCombat getSourceCombat() {
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return cm.get(source);
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}
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@Override
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@Override
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public void collision(Direction side, Entity host, Entity other) {
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public void collision(Direction side, Entity host, Entity other) {
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if (other.equals(source) || hitEntities.contains(other)) {
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if (other.equals(source) || hitEntities.contains(other)) {
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@ -54,8 +50,8 @@ public class SwingHitboxListener implements CollisionListener {
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}
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}
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hitEntities.add(other);
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hitEntities.add(other);
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CCombat sourceCombat = cm.get(source);
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CCombat otherCombat = cm.get(other);
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if (cm.get(other) != null && !sourceCombat.isParrying()) {
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if (otherCombat != null) {
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int damage = cm.get(source).getDamage();
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int damage = cm.get(source).getDamage();
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CombatSystem.dealDamage(source, other, damage);
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CombatSystem.dealDamage(source, other, damage);
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}
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}
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@ -63,28 +59,20 @@ public class SwingHitboxListener implements CollisionListener {
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CPhysics otherPhysics = pm.get(other);
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CPhysics otherPhysics = pm.get(other);
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if (otherPhysics != null && otherPhysics.getCollisionListener() != null
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if (otherPhysics != null && otherPhysics.getCollisionListener() != null
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&& otherPhysics.getCollisionListener() instanceof SwingHitboxListener) {
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&& otherPhysics.getCollisionListener() instanceof SwingHitboxListener) {
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Sound s = AppUtil.jukebox.returnRandomSound(AudioLoader.getSound(Name.SOUND_CLANG01),
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AudioLoader.getSound(Name.SOUND_CLANG02),
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AudioLoader.getSound(Name.SOUND_CLANG03),
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AudioLoader.getSound(Name.SOUND_CLANG04));
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s.play(AppUtil.sfxVolume);
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SwingHitboxListener otherListener = (SwingHitboxListener) otherPhysics.getCollisionListener();
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if (!sourceCombat.isParrying()) {
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// Source isn't parrying, throw back
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float x = 0;
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float x = 0;
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if (direction == Direction.LEFT) {
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if (direction == Direction.LEFT) {
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x = 1;
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x = 1;
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} else if (direction == Direction.RIGHT) {
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} else if (direction == Direction.RIGHT) {
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x = -1;
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x = -1;
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}
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}
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CCombat otherCombat = otherListener.getSourceCombat();
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float force = cm.get(source).getSwingForce();
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if (otherCombat != null && otherCombat.isParrying()) {
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pm.get(source).setSimVelocity(x * force, 0);
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x *= 1.75f;
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sourceCombat.stunCounter = otherCombat.getSwingForce() / 10f;
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Sound s = AppUtil.jukebox.returnRandomSound(AudioLoader.getSound(Name.SOUND_CLANG01),
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}
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AudioLoader.getSound(Name.SOUND_CLANG02),
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pm.get(source).setSimVelocity(x * sourceCombat.getSwingForce(), 0);
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AudioLoader.getSound(Name.SOUND_CLANG03),
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}
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AudioLoader.getSound(Name.SOUND_CLANG04));
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s.play(AppUtil.sfxVolume);
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}
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}
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}
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}
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||||||
|
@ -81,7 +81,6 @@ public class InGameState extends BaseState {
|
|||||||
AppUtil.inputHandler.setInputEnabled(Name.SWING_LEFT, true);
|
AppUtil.inputHandler.setInputEnabled(Name.SWING_LEFT, true);
|
||||||
AppUtil.inputHandler.setInputEnabled(Name.SWING_RIGHT, true);
|
AppUtil.inputHandler.setInputEnabled(Name.SWING_RIGHT, true);
|
||||||
AppUtil.inputHandler.setInputEnabled(Name.SWING_UP, true);
|
AppUtil.inputHandler.setInputEnabled(Name.SWING_UP, true);
|
||||||
AppUtil.inputHandler.setInputEnabled(Name.PARRY, true);
|
|
||||||
AppUtil.inputHandler.setInputEnabled(Name.NEXT_LEVEL, true);
|
AppUtil.inputHandler.setInputEnabled(Name.NEXT_LEVEL, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -142,7 +141,6 @@ public class InGameState extends BaseState {
|
|||||||
AppUtil.inputHandler.setInputEnabled(Name.SWING_LEFT, false);
|
AppUtil.inputHandler.setInputEnabled(Name.SWING_LEFT, false);
|
||||||
AppUtil.inputHandler.setInputEnabled(Name.SWING_RIGHT, false);
|
AppUtil.inputHandler.setInputEnabled(Name.SWING_RIGHT, false);
|
||||||
AppUtil.inputHandler.setInputEnabled(Name.SWING_UP, false);
|
AppUtil.inputHandler.setInputEnabled(Name.SWING_UP, false);
|
||||||
AppUtil.inputHandler.setInputEnabled(Name.PARRY, false);
|
|
||||||
AppUtil.inputHandler.setInputEnabled(Name.NEXT_LEVEL, false);
|
AppUtil.inputHandler.setInputEnabled(Name.NEXT_LEVEL, false);
|
||||||
|
|
||||||
// Clear all entities that are left as they are no longer needed
|
// Clear all entities that are left as they are no longer needed
|
||||||
|
@ -58,10 +58,6 @@ public class CombatSystem extends EntitySystem {
|
|||||||
combat.swingCdCounter -= deltaTime;
|
combat.swingCdCounter -= deltaTime;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (combat.stunCounter > 0) {
|
|
||||||
combat.stunCounter -= deltaTime;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Ready to swing !
|
// Ready to swing !
|
||||||
combat.getSwing().setZero();
|
combat.getSwing().setZero();
|
||||||
|
@ -74,12 +74,6 @@ public class PhysicsSystem extends EntitySystem {
|
|||||||
if (combat.swingCdCounter > 0) {
|
if (combat.swingCdCounter > 0) {
|
||||||
obj.getVelocity().x /= 2;
|
obj.getVelocity().x /= 2;
|
||||||
}
|
}
|
||||||
if (combat.isParrying()) {
|
|
||||||
obj.getVelocity().x /= 2;
|
|
||||||
}
|
|
||||||
if (combat.stunCounter > 0) {
|
|
||||||
obj.getVelocity().x = 0;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if (obj.jumping && obj.isGrounded()) {
|
if (obj.jumping && obj.isGrounded()) {
|
||||||
obj.setGrounded(false);
|
obj.setGrounded(false);
|
||||||
|
@ -208,26 +208,13 @@ public class RenderingSystem extends EntitySystem {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (moving && combat) {
|
if (moving && combat) {
|
||||||
if (co.isParrying()) {
|
|
||||||
// Parrying animation
|
|
||||||
ro.playAnimation("torso", "Torso-Combat-" + dirSwing); // Change this to parrying anim
|
|
||||||
} else {
|
|
||||||
// Swinging animation
|
|
||||||
ro.playAnimation("torso", "Torso-Combat-" + dirSwing);
|
ro.playAnimation("torso", "Torso-Combat-" + dirSwing);
|
||||||
}
|
|
||||||
// Moving animation
|
|
||||||
ro.playAnimation("legs", "Legs-Run-" + dirMove);
|
ro.playAnimation("legs", "Legs-Run-" + dirMove);
|
||||||
tryToMakeStepSound(po);
|
tryToMakeStepSound(po);
|
||||||
} else if (combat && co.isParrying()) {
|
|
||||||
// Parrying animation
|
|
||||||
ro.playAnimation("torso", "Torso-Combat-" + dirSwing); // Change this to parrying anim
|
|
||||||
ro.playAnimation("legs", "Legs-Idle-" + dirMove);
|
|
||||||
} else if (combat) {
|
} else if (combat) {
|
||||||
// Swinging animation
|
|
||||||
ro.playAnimation("torso", "Torso-Combat-" + dirSwing);
|
ro.playAnimation("torso", "Torso-Combat-" + dirSwing);
|
||||||
ro.playAnimation("legs", "Legs-Idle-" + dirMove);
|
ro.playAnimation("legs", "Legs-Idle-" + dirMove);
|
||||||
} else if (moving) {
|
} else if (moving) {
|
||||||
// Moving animation
|
|
||||||
ro.playAnimation("torso", "Torso-Run-" + dirMove);
|
ro.playAnimation("torso", "Torso-Run-" + dirMove);
|
||||||
ro.playAnimation("legs", "Legs-Run-" + dirMove);
|
ro.playAnimation("legs", "Legs-Run-" + dirMove);
|
||||||
tryToMakeStepSound(po);
|
tryToMakeStepSound(po);
|
||||||
@ -236,7 +223,6 @@ public class RenderingSystem extends EntitySystem {
|
|||||||
ro.playAnimation("legs", "Legs-Idle-" + dirMove);
|
ro.playAnimation("legs", "Legs-Idle-" + dirMove);
|
||||||
}
|
}
|
||||||
if (!po.isGrounded()) {
|
if (!po.isGrounded()) {
|
||||||
// In-air animation for legs
|
|
||||||
ro.playAnimation("legs", "Legs-Jump-" + dirMove);
|
ro.playAnimation("legs", "Legs-Jump-" + dirMove);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -50,7 +50,6 @@ public class Name {
|
|||||||
public static final String SWING_RIGHT = "SWING_RIGHT";
|
public static final String SWING_RIGHT = "SWING_RIGHT";
|
||||||
public static final String SWING_UP = "SWING_UP";
|
public static final String SWING_UP = "SWING_UP";
|
||||||
public static final String SWING_DOWN = "SWING_DOWN";
|
public static final String SWING_DOWN = "SWING_DOWN";
|
||||||
public static final String PARRY = "PARRY";
|
|
||||||
public static final String SKIP_INTRO = "SKIP_INTRO";
|
public static final String SKIP_INTRO = "SKIP_INTRO";
|
||||||
public static final String NEXT_LEVEL = "NEXT_LEVEL";
|
public static final String NEXT_LEVEL = "NEXT_LEVEL";
|
||||||
public static final String DEBUG = "DEBUG";
|
public static final String DEBUG = "DEBUG";
|
||||||
|
Loading…
Reference in New Issue
Block a user