/** * GladiatorBrawler is a 2D swordfighting game. * Copyright (C) 2015 Jeasonfire/Allexit * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.saltosion.gladiator.util; import java.util.ArrayList; import com.badlogic.gdx.graphics.g2d.Sprite; public class SpriteSequence { private final ArrayList sprites = new ArrayList(); private float defaultPlayspeed = 1; /** * A static single image. * * @param sprite */ public SpriteSequence(Sprite sprite) { sprites.add(sprite); defaultPlayspeed = 0; } public SpriteSequence(float playspeed) { this.defaultPlayspeed = playspeed; } public SpriteSequence addSprite(Sprite s) { sprites.add(s); return this; } public Sprite getSprite(int index) { return sprites.get(index); } public float getPlayspeed() { return defaultPlayspeed; } public int frameCount() { return sprites.size(); } }