package com.saltosion.gladiator; import com.badlogic.ashley.core.Engine; import com.badlogic.gdx.ApplicationAdapter; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.saltosion.gladiator.util.GlobalStrings; import com.saltosion.gladiator.util.SpriteLoader; public class GladiatorBrawler extends ApplicationAdapter { private Batch batch; private Sprite staticplayer; private OrthographicCamera camera; private Engine engine; @Override public void create () { engine = new Engine(); camera = new OrthographicCamera(); camera.setToOrtho(false, 384, 216); batch = new SpriteBatch(); staticplayer = SpriteLoader.loadSprite(GlobalStrings.STATICPLAYER); } @Override public void render () { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.setProjectionMatrix(camera.combined); batch.begin(); batch.draw(staticplayer, 0, 0); batch.end(); } }